Timing changes, milliseconds added, lets grow
1 year ago
United Kingdom

Hello

Thought I'd formally introduce myself, I'm Nate, or peachies, whatever one you like

I applied to become a mod here as I felt this game had been abandoned, with weird rules and timing that didn't make sense.

Here are the rule changes.

Timers must be visible in runs, this just makes life easier in timing it and should be a standard for speedrunning.

Timing window has changed. It now starts once the assets load in, IE the bar to buy things at the top, I felt this is important because before the bar loads, you cannot play the game, so why should you be timed for loading.

In full runs, timer must be stopped in-between rounds, and restarted once assets load in. This gives us a better look on how you did on each round, and may be different to other full game speedruns but I feel it gives it a more completive edge, and makes it easier to time. This could always be looked at again if people really aren't happy with it.

Miliseconds now added. I don't understand why this wasn't done beforehand, it just makes it so much more competitive, and now instead of 4 separate people holding the "WR" it now comes down to sheer luck, and finding tiny time saves, I expect it to get interesting.

Any questions feel free to ask

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