A Blank Spot There-ish (A2M5) - Jump to Top of Building with 1st Terminal This jump is really inconsistent and probably works less than 10% of the time.
Planting a Bug (A2M14) - GL Escape Strat I posted the GL escape strat in the strats thread and have tried it a few times in runs before, but it's not used anymore. The problem is that the enemy spawns are inconsistent and there's a bug with pulling your gun out.
Hope is a Sad Thing (A3M1) - Weird T-bone Dialogue Skip It's apparently possible to skip some of the internal timer here by skipping some dialogue, but we can't figure out how to do it consistently.
Some ideas:
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Maybe push T-bone earlier at its destination (at the entrance of the junkyard, near the sniper)
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Let the "..that don't make us friends" dialog play and skip specific lines
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The internal timer comes on after a certain line is said, if you skip it, it might screw things up
A Pit of Paranoia (A3M2) - Alternate GL Strats I also posted this in the strats thread before and have done it in a WR before, but it's not used anymore now.
Instead of waiting for the second security chief to walk past the explosive box, you can manipulate him to go there or kill him using the grenade launcher. Problem is that the helicopter might sometimes see you when you are on the trailer, and the timing to kill the second security chief is not always faster than the regular strat.
This has potential to be brought back again if we can figure out a consistent reference point to shoot the security chief and the helicopter issue.
Bait (BB A2M1) - First Guy that is Supposed to be Profiled is Skipped I had Tobias skip the first guy in Bait once when I was practicing the mission. I pushed Tobias with the bike, and this was off a save. There is also no recording of this.
Bait (BB A2M1) - Fixer Car Snipe This snipe is really difficult to pull off, and you need to pick up a sniper rifle from Fading Signal for it to be worth it. There is no easy reference point (currently) either.
Connections (BB A2M4) - Fewer Enemies to Kill There is no vid of this, but I only had to kill four enemies one time (during the download) to eliminate them. This was after the autosave, so that could have something to do with it.
Someone on our discord said they were able to skip the part with the cops on In Plain Sight by killing the fixer in the WKZ van the second the ctOS scan reached 100% (or maybe a little bit before) and the mission was over instantly, but no one was able to replicate it. Unfortunately it was not recorded. It might be frame perfect or something.
- The fixer was outside of the car when it happened. The tire of the van can be shot to force him out.
- The fixer was killed by being rammed with a vehicle (might not matter)
- Speculative: It went from being in combat to being out of combat so if the combat state gets switched off at exactly the right time, you skip being chased by the cops. This is hard to do consistently though because you might be in combat with the fixer.
- There was a bug that happened to Ouga when he ran the game where the part with the cops was skipped when he used a blackout close to 100%, but the mission softlocked. Might just be a coincidence or something related.