If you have any questions about the run, feel free to DM Cromish on Twitch ( https://www.twitch.tv/cromish ). He's currently having issues logging in to SRL and can't respond on here.
It's been a really long time since I ran this so I can't remember the details, but I think it had something to do with one of the gun glitch sections being done at a certain timing which messes up the game and causes this.
That's an interesting glitch! Unfortunately for most speedruns, the whole point is to start from new game and only use what you have done during the course of the run. So a glitch like this would usually have to be a separate category. (That's not to say we all have to follow this convention of course. It would ultimately be up to the community to decide)
As of right now, grinding in general has been deemed slow. The damage boost isn't so great and the boss fights go by very quickly (less than 3 minutes for pretty much all except the final boss). Also that trick would require a fast way to get a poison weapon. I can only think of two pretty late in the game and by then we have Bracken who just destroys everything.
Just a quick update, after some more testing I found a few things:
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You don't have to actually win the battle, you can just flee instead. The battles at Old Smoky aren't too hard though, so winning the fights may or may not be better for the extra exp and the safety of not failing escapes multiple times in a row.
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The order of the inventory might actually make some difference. It only happened once for some reason, but when I bought the Great Sage's Secret at the Casino while I had an empty space, it duped the other items instead. I tried buying a Curse-Be-Gone at the store with an empty space but it still treated it as the newest item, so maybe the Casino is a special circumstance?
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I said the endgame bosses may be somewhat trivialized. Scratch that, this game is still pretty hard. It's just slightly less hard. :P
Going to do some re-routing before I do another attempt, but a few things that definitely seem useful:
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Buy Pixie Dews instead of Sandwiches at Yule. 100 healing to all party members is so worth the extra cost now that money isn't an issue.
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Don't be afraid to use Great Sage's Secrets when you run out of items or are at the final few bosses. I used 2-3 at the Moltaan fight alone, and after buying a bunch of random items on the fly I still had 20+ Great Sage's Secrets left along with a ton of extra items. Could really cut out some of the cappuccinos and use Great Sage's Secrets at some point.
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Bluster Blade at Red Dragon is too good. Might be worth the trip to the Casino just for it. Would cost about 8 Great Sage's Secrets to afford it. I think that alone makes first try Platoon faster at the moment (going to Casino and getting first try Platoon vs 96 Great Sage's Secrets is about the same time from what I've tested).
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Need to look into buying other weapons. No point in having so much extra money if it's not even gonna be used.
I posted this on SDA already, but I thought I'd put it here for posterity. This works for any battles including overworld encounters and boss battles. I believe it's either slightly faster or slightly slower than a first try Platoon, but there's very little to no RNG in doing the glitch so no more resetting 3+ hours in if the AI just completely shafts you at Platoon.
Items duplicate based on the order in which you received the items in your inventory.
To duplicate items:
- Get into an encounter and use up all of any one item
- Win the fight
- Get into another encounter and die
- Continue and you should have duplicated the last item you received (so if the last item you received was the Great Sage's Secret and you had 3 total at the start of the first encounter, you'll get an additional 3 after continuing)
There are also a few properties to the glitch that I've found after some testing:
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If you completely use up X items and perform the glitch, you duplicate the last X items you got in your inventory (haven't tested what happens if you say get 3 coffees, buy a bunch of different items, then buy 1 more coffee)
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If you use up 1 item in a battle and win, then use up X more items in another battle and win, the game saves the items that should get duplicated. ex: If the order you received items was White Bread, Poison-Be-Gone, Blindness-Be-Gone, Curse-Be-Gone, and Iced Coffee and you use up the White Bread in the first encounter and then the Poison and Blindness-Be-Gone in the next encounter and ¤then¤ proceed to die, you will get 2 iced coffees and 1 Curse-Be-Gone. (Haven't done extensive testing on using items up in weird orders, but I did do one weird combination in the video and I think I have a grasp of how the game processes the glitch)
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If you get a provision after a battle, it can screw up the setup. (I haven't done extensive testing on this, but I did get the glitch to not work when I used White Bread for the glitch and got another White Bread at the end of the encounter)
With duplication, it means the run would require you to get into a bunch of encounters at Old Smoky to duplicate the Great Sage's Secrets 4-5 times. I think 5 times might be ideal as you can sell just 3 of the secrets first and buy the Coffees you need then sell a few more for Cappucinos, and then use the rest of the secrets for the rest of the game (which would probably somewhat trivialize the endgame bosses since you would fully heal and restore MP per use instead of just recovering one or the other) although I don't know what would be the most efficient way to route in duplication.