No
!!!
will you approve a JS AFL run if it was recorded before key physics changes, it follows the order and it was submitted in the 1.87 category?
That's not exactly the point, as in the issue isn't if it was recorded before a key physics change, but the fact that those key changes CAN occur after your run. If you do a run on an ever-changing and expanding version it is bound to be changed at some point. You could do a run and 2 days later a game-altering update could happen, which would require the need for an entire separate leaderboard to distinguish old and newer versions, thus overloading an already pretty inactive category with a shit ton of leaderboards for no reason. 1.70 and 1.87 is pretty much all you need. If support is ended for JS then it can be added as a category, but currently the 2 stable and not-subject-to-change versions are the ones used. If a JS version were to be archived and be accessible offline in a manner similar to the flash archives that might also lead us to adding it. It's not necessarily the version difference that's the problem, it's the fact it's hosted on TJF and is still being updated and supported.
Flash is REALLY easy to setup. If that's your issue, we'd be more than happy to help you set it up. It'll be a lot more convenient for play for you too in the long run. Feel free to join us in the discord if you want more direct help, otherwise shooting me or any active mod a DM can also help you out with that!
Edit: Another MAJOR issue with current JS that I forgot about and Lethal brought to my attention is that one of the levels, Happy Green Hills, is not playable in Javascript, and by the looks of it it probably won't be for the foreseeable future. So you couldn't actually do a full run of all 1.87 levels in JS, cause you can't play HGH on java
I don't personally how it could be simpler, heris! We went over multiple variations for the rules until we found something that fit everyone the best it could while maintaining competitive integrity. If you have a better suggestion feel free to post it tho, would love to hear your thoughts!
YO I also love south park! Welcome to the community. You're welcome by Happy Wheels anytime :)
Hi! I'm a moderator of the Happy Wheels leaderboards, I can help you out with this! It seems you already figured out a way, I'd advise timing when you end the ILs by the first frame that the character's hair is down at the end, given that's the exact frame the website also counts the level finishing. You should probably also use that for full game runs! As for when it should start, first frame you have the ability to move would be the best. If you're still down to mod someone, I'm down! I'd be more than happy to help out with setting up the rules and finding more categories for the game, given I've got some experience :D!!
YOU'RE SO RIGHT I'M AN IDIOT, he deserves that big time I'll edit the desc
In the 1.70 version of the game (can be found in the resources tab), times usually ending in xx.x7 in other versions end in xx.x6. This is time save that IS counted in the leaderboards, thus incase a level you're trying to get a good time on is included in the 1.70 version , you should maybe play on that!
OHHHH thank you so much! Had no idea haha
Looking at old forum posts, it seems that there used to be more categories, but currently unless i'm stupid and I don't see them there's only the tutorial. Why is that?? I can think of plenty of categories that'd be great for iron snout, and I think it's a bit of a shame to only have the tutorial
This is the official pudding monsters speedrunning discord actually! https://discord.gg/bUpVgtqzgT
The combine 2.1 is probably my favourite to speedrun, although there's a plethora of really fun speed levels