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discussione: Devil May Cry 5
EnglandTektheist4 years ago

and this is the problem with glitchless, we don't talk about what actually makes something a glitch and trail off into talk about "developer intended" and "skill". I 100% agree with Cosmic, the glitches make such a minor change in the run it's not worth a glitchless category. The reason DmC reboot has glitchless is because it has a repeatable glitch across every single level that completely changes how that game is played. Nier Automata had a glitchless category however that's because probably around 30% of that run is spent OOB and more importantly, the entirety of combat revolves around a damage glitch

Outside of console there are no repeatable glitches, in my opinion there is only one glitch in the entire game outside of console, so you're basically asking us to remove M3 skip from a category that outside of that would have absolutely no changes. Console does have repeatable clip out with dante however it can only be used in specific places and the time saves we're seeing aren't very large, it's not as if every dante mission is being skipped in it's entirety with it.

Also there's nothing stopping you from just running glitchless and submitting to the main board, if you feel that strongly about it, but as it stands I see no reason to add a new category that no-one would run, would not be a fundamental change to how the game is played, would not require re-routes, different buys, different load outs etc.

Tymethief piace questo
discussione: Devil May Cry 5
EnglandTektheist5 years ago

honestly if a lot of people ran DMD I'd have no problem with it being added, the problem was no-one ran it, and there wasn't any interest, but like cosmic said the fastest strats would be a lot of dying and using red orb revives since it becomes so much more powerful on DMD.

If you're having fun with it I'd say to keep running it and if it gets more interest we can always look at it adding it in the future.

At the end of the day just have fun

Tymethief, yamanaru, e DECosmic ti piace questo
discussione: Devil May Cry 5
EnglandTektheist5 years ago

Surely NG+ is defined by the community, otherwise using everything that's carried over I could load in M20 and beat it and that's a NG+ run, because I unlocked the mission select when I beat the game. There is no "definition" that's why different games have different rules. Also why does every DMC game have Super Costume (I assume that's what you're referring to since nothing else is banned) as a completely separate category? It seems to have been long established for DMC that SC changes the gameplay enough for it to be classed as a separate category.

If you're trying to argue a case for SC in NG+ I'd appreciate if that's what you said instead of inferring things are banned, and make a case as to why SC should be the norm in a way that actually benefits the run and enjoyment of the run for the majority of players, instead of saying you have a definition of what NG+ is when one simply doesn't exist.

Also Hobo I think we could have a place for both faustless and 0 orb start, it's just whatever people would find more interesting. I think 0 orb start opens up routing possibilities on which bosses it would be best to use faust on, but I understand if that would make people enjoy the game less than if faust was outright banned. I don't think there's a correct answer to it, but I honestly think on console one of the two make a lot of sense.

Artylo piace questo
discussione: Devil May Cry 5
EnglandTektheist5 years ago

I personally think the movement is too basic in this game for the most part for HoH to be interesting at all, that's not to say there aren't optimisations but 90% of the time it's just hold forward. The only people I can see running this are people who won't run any other cata or help forward the game in any way, people who just want some easy speedrun with minor optimisations, in regard to the comment on skips, since combat will be so much faster the skips mean a lot less, in fact the skips on the mission where dante fights the animals become completely obsolete since all I have to do is shoot a handgun at them.

Super Costume cata I see adding absolutely nothing to the run, NG+ is already pretty damn easy even SOS so lowering the skill level even further just seems like a complete joke.

I'm also 100% against challenge runs like all S ranks or no damage/no hit, I think it doesn't have a place on a speedrun board. It just enables passive boring play and IMO usually serves to boost the runners ego and not much else.

All orbs could be a cool idea, it's the closest thing we'll have to 100%, but if there's no interest then it's pretty moot.

Faustless could be cool, however maybe 0 orb start would be more interesting. I don't really agree with the opinions that there's a problem with NG+ being different on console and PC, I mean it's really just grinding the orbs, which sucks but I mean what can you do. At the risk of sounding like an asshole, PC is usually the fastest version to run most games on due to framerate or for any number of reasons. Most communities tell people if they want to get serious to buy the game on PC (Nier as an example due to framerate on base PS4).

discussione: Devil May Cry 5
EnglandTektheist5 years ago

Hey everyone,

It came to our attention that there was no rule against allowing people to play online. Obviously this wouldn't be a huge deal if not for the missions that actually have multiplayer such as M13, this would cause a huge problem if 3 runners got into that mission to ensure one runner had the fastest time possible.

The rules have been updated for these categories to reflect that all runs should be done with online connectivity set to off.

If you have any questions please feel free to get in touch.

Regards, Tek

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Devil May Cry 5
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Devil May Cry 4: Special Edition
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