Commenti
North Carolina, USARadGamer1 year ago

Good idea! So this is what I was thinking:

The main ILs could be Normal ILs, Itemless ILs, and 100% ILs like SM3DW. Ig there could also be secret exits and easy character ILs like NSMBUD/NSLU

North Carolina, USARadGamer1 year ago

This doc should cover all of the major things: https://docs.google.com/spreadsheets/d/1RDeOLpKlh3cTsT0kApDLln52PcrbhkEvUntMsRFVy_w/edit#gid=0

Most of these ticks are annoying to go for lol so you have been warned

Rafalmir piace questo
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North Carolina, USARadGamer1 year ago

Yoshis and Nabbit will prob have their own side category since they play differently from main characters but no one can say for sure

ronaacode, keiron01 e 2 Altri ti piace questo
North Carolina, USARadGamer1 year ago

are you serious rn bruh

Alexithink piace questo
North Carolina, USARadGamer1 year ago

I don't think splicing would be much of a problem because of UI changes. However, I think it would be good to use RTA for ILs until if/when Nintendo adds an IGT

Alexithink piace questo
North Carolina, USARadGamer1 year ago

True, that's the main problem of ILs in this game. It might be added a while after the game releases anyway

North Carolina, USARadGamer1 year ago

What a legend

Alexithink, alf170, e grntsz ti piace questo
North Carolina, USARadGamer1 year ago

For a while now, I've been wondering if ILs (individual levels) could exist on the leaderboard. From the trailer, it doesn't seem like there is IGT to track it, but there is a race feature in the game that tracks your time. If you could race solo, I think that ILs would make a great addition to the leaderboard.

Speedboy14, Chance_ e 3 Altri ti piace questo
North Carolina, USARadGamer1 year ago

After thinking over it, I don't think that that koopa shell should count as a jump. So 1-2 is possible jumpless that's cool.

North Carolina, USARadGamer1 year ago

I am aware of the jumps from the shell, but idk whether or not it should count as a jump. Even if 1-2 is possible jumpless, 2-4 is impossible after you enter the 1st pipe. But I think a minimum jump category would be challenging but fun as it would probably be harder than even MINIMUM CAPTURES in SMO!

GeometryDashFan piace questo
North Carolina, USARadGamer1 year ago

Hit the save on "layout" and "splits". Or just put your split/layout info on a doc just in case it gets lost.

Oh_my_gourdness piace questo
North Carolina, USARadGamer1 year ago

What's your WR SpeedyToad? Cuz I just got 49

GeometryDashFan piace questo
Sconosciuto
North Carolina, USARadGamer1 year ago

Asking for mod forums get deleted

Oh_my_gourdness e SpeedIn ti piace questo
North Carolina, USARadGamer1 year ago

You are correct. 1-1 and 1-3 are possible jumpless, but 1-2 requires 1 jump I think

discussione: Super Mario Maker 2
North Carolina, USARadGamer1 year ago

I have gotten like 17.2, but I don't think 16 is possible without some corner boosts or some other hard tech

grntsz e Dolphina ti piace questo
North Carolina, USARadGamer1 year ago

Idk why I've just always thought of multiplayer as cheating

discussione: Super Mario Maker 2
North Carolina, USARadGamer1 year ago

Heavily RNG based. In that case, the most optimal run would be a little timmy level with a spam of goombas and a superstar. Could be a good CE if there is one.

Moonixahit piace questo
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