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discussione: Pac-Man World
CanadaNitrofski7 years ago

@lozplyr89 I was never asking to kill it for PSTV. Had I been on PS2, my opinion would have been exactly the same on the subject. Thing is, I have kind of always been an extremist for these kind of things. It feels dirty and keeps me away from the game altogether. I would have been searching for a No DE Gate Skip and had it not been improved just recently, I would have most definitely used my slower version in my own runs. All of that, though, doesn't justify anything other than saying "I don't like it", which I understand not all people agree on. And I also understand if only a minority of people would kept away from the game like I am currently.

@Newantox I've already explained my point to you but here it is again for documenting this thread. A game is designed to be done in multiple sittings with the game being on and off during that time, so using the Reset button is, as far as it goes, an intended way to "use" the console. Opening the disc tray and preventing it from spinning, on the other hand (and that all the while still playing it) doesn't seem like an intended way to use the console to me. Of course, actually switching the disc is intended for some games which in a way counters this argument, but one of them definitely is a more gray area than the other (DE, that is)

I want to repeat here that my argument is not toward giving PSTV a chance at all the tricks, but merely toward making the game more standard and prevent future complications for the arising of potential new DE tricks. Giving PSTV access to all allowed tricks would only be a side effect. Also, considering we mentioned the fact that both DE and No-DE could be about the same speed, this side effect apparently brings close to no benefit that PSTV didn't already have (load times, access to JP)

discussione: Pac-Man World
CanadaNitrofski7 years ago

I think I've stated my point of view about the subject enough times before that this won't surprise anyone: I would feel very unconfortable running this game if DE was allowed (even if I didn't use it myself) because it remains hardware manipulation on top of everything. I do not pretend that everyone is like me, but I wouldn't be surprised if the simple fact of allowing DE were to keep some people away from running the game, while there are very useable clips that can be used to work around it.

As far as what @lozplyr89 said, don't you think removing it now, when it is actually possible to match the current runs, would be the perfect time to remove it? If we wait and, as you mentionned it yourself, new disc eject uses are found in the future, then the even playing ground could be broken and it could become impossible for downloadable versions runners to keep up with disc users. If that happens, I fear the subject would be brought up again and additional categories might be created in order to accomodate both parties (which we are trying to avoid here).

Anyway, if we are to keep DE (again, I am against this option), I think there ¤should¤ be a distinction between DE and No DE runs should we need to split the boards in the future (worst case scenario)

@Ringo's suggestion about allowing DE up to a certain threshold feels overcomplicated to me. As far as platform loading speeds go, yes, it is true that PSTV saves a considerable amount of time from loads (I don't know the exact number). I don't think allowing disc eject would be a solution to that, partially for the points I mentionned above, and also because No DE has potential to be just the same speed / faster anyway.

@Cyberdemon531 I think Sub-categories are going a little too far. The runs would be too similar (now that a fast No DE Gate Skip was found at least) to justify such a split. Using variables (are filters a thing yet?) would potentially give the same filtering without the burden of twice the categories.

AndreaRovenski e wooferzfg ti piace questo
discussione: Crash Bash
CanadaNitrofski8 years ago

From my testing, you cannot change WARP room immediately after inputing the code, but loading the WARP room again (from entering and exiting a challenge) fixes that. I could investigate what address causes this small issue, and come up with a different code that would avoid it, but it would most likely be longer and could have some other nasty effects.

In most cases though, if my testing results apply to all situations, this issue can always be avoided by simply not inputting the code right before changing WARP rooms. Input it right after instead.

discussione: Crash Bash
CanadaNitrofski8 years ago

I tried to give a shot at improving the codes. I didn't go through all the trouble of finding the code effects, and simply used a methodical approach, developing from the latest codes. I did however look at what exactly was happening inside the game memory and tried to explain it as best as I could in the following pastebin: http://pastebin.com/kewAgjvH

Here is the main, ¤All In One¤ code that came out of it. Contains Dash, Timer, Instawin and Instaboss. The Polar AI may be restored, I couldn't exactly tell.

R L L R R L R R R U L R U L L L L L L R R L L R U R U L L U U L L R U D L D R R U U D U R U

As mentioned, I haven't thoroughly tested it and some problems may occur. If this code creates any issue for you that the previous codes didn't have, please mention it :)

TheRedhotbr, Hypnoshark, e f1 ti piace questo
discussione: Spyro
CanadaNitrofski9 years ago

If you can give me an example of a 100% Speedrun that can end on final boss but doesn't even if it doesn't have an alternative ending, then I want to hear it. I don't mind fighting Ripto early if it saves time, but fight him twice.

Jak II is not a good example, since the final boss unlocks things and cannot be beaten again.

evanjam piace questo
Info su Nitrofski
Iscritto
10 years ago
Online
4 months ago
Runs
143
Giochi corso
Spyro: Year of the Dragon
Spyro: Year of the Dragon
Ultima corsa 2 years ago
46
Runs
Spyro 2: Ripto's Rage!
Spyro 2: Ripto's Rage!
Ultima corsa 3 years ago
16
Runs
Crash Bandicoot 3: Warped
Crash Bandicoot 3: Warped
Ultima corsa 2 years ago
11
Runs
Multiple Spyro and Crash Games
Multiple Spyro and Crash Games
Ultima corsa 1 year ago
10
Runs
Crash Bandicoot 2: Cortex Strikes Back
9
Runs
Crash Bandicoot
Crash Bandicoot
Ultima corsa 1 year ago
8
Runs
Spyro the Dragon
Spyro the Dragon
Ultima corsa 3 years ago
7
Runs
Jak II
Jak II
Ultima corsa 9 years ago
6
Runs
Giochi seguiti
Multiple Spyro and Crash Games
Multiple Spyro and Crash Games
Ultima visita 11 months ago
27
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