- Moved New Game and New Game+ as a sub category
- Added Dark Realm as IL. Category is based on characters. You can do either in Normal or Oni
Uploaded essential resource for PC players. Rules updated for PC players due to the starter package fix for PC port.
Will be listing adjustments made to the page here.
6-02-20208
- Leaderboard overhaul. Any% per difficulty has now been moved into sub category. You select mode followed by difficulty of your choice.
- New Category 100% check the rules for the requirements
- Rules updated
- Added Puzzle mini game IL board
- Added The Adventures of Heihachi IL board
- Emulator is staying banned since the game is not stable for 60 fps and also runs 200% speed
- Theme is changed
- Timing method changed into RTA for the same reason as the first two games
Will be listing adjustments made to the page here.
6-01-2020
- Leaderboard overhaul. Any% now has additional tab. You select mode which is New Game or Ultimate Mode followed by difficulty of your choice.
- Rules updated
- Added The Man in Black IL board
- Moved Critical to it's own category as ultimate mode cannot access this
- All story routes has been removed. It's not possible to get everything in one segment as choosing between Kotaro's death and Magoichi's killing Ginghamphatts 3 is a good example for this matter
- Theme is changed
- Timing method changed into RTA for the same reason as Onimusha1
Essentially, New Game+ means that you start the game with the equipment that carries over from your previous playthrough. This game does not provide that. You skip the cutscene only if you have seen it before from your last playthrough.
This discussion is over. See "Page Updates" Sticky Thread.
Platforms are merged and IGT is now irrelevant.
5/30/2020
- Leaderboard re-hauled
- The rules has also been updated
- Timer method switched from IGT to RTA
- Moved Oni Spirits to IL board
- Platforms are merged
- Adjusted theme background to match the theme
In PS2 IGT is bound to the in-game fps. However, after further investigation and discussion within the community:
IGT has proven to be a mess and should not fit to the standard. It mostly just queries IGT at the end result screen, instead of tracking it through the whole game. Furthermore, having to pb by over a minute each time to get an actual pb from IGT is just absurd. Eventually, it just won't reflect how optimized the top times are.
IGT is now irrelevant, however we still need the result screen for verification purpose.
Happy Running!
After some consideration. I decided to create a discord server where we talk about the speedrun and just hang out. For those who are interested in running this series, feel free to join and ask us any questions you want!
Happy to hear that you got accepted to NASA2020.
Have you tried contacting other ultimate runners ? I would love to help, but I am afraid that time zone doesn't favour me with other plans.
As for the "overall community", Do you mean discord ? I have been debating to make one to get together. However, I decided to wait for it until capcom announces the second game or the rest of original trilogy.
Reason being other than Oni1's un-skippable cut-scene, the game lacks accessibility (Oni3 broken pc port, PS2 exclusive from Oni2 and DoD...etc). Thus, I think it would be better to wait till the rest of Oni games would get ported into next or current gen systems.
You wouldn't really need to level up at all. You only absorb the souls if you needed health recovery and such. The whole run uses Bishamon sword without any upgrades the only exception is Heccuba.
Doppelganger / Stylado dies in 2 hits with Bishsword. The first hit should be guaranteed, however the second hit you need to fish out his attack then punish.
Use Bishsword on Marcellus 2. Punish his attacks with your ultimate move. He gets into the second phase after 2 Hits.
Yes, Fortinbras is faster on Bishsword you use regular attacks to knock him down then ultimate attack for his eye. However, if you want to play safe on knock down Shippu spam then Bishsword the eye once knocked down.
Instead of having all characters as a main tabs. We have changed all the main tabs to be just New Game, NG+ No items...etc. The characters will be just a sub-category followed by the difficulty of your choice. This reduced the number of tabs we had and the confusions that kept going around the players.
The rules has also been updated.
Many thanks for your contribution.
Recently, I got appointed as a mod of this board, so I want to ensure the decisions that I will make will be the best for this community without any conflicts.
As a result, this post is a data collection on community's and outsiders opinion on revamping DMC4: Special Edition board. Additionally, I'd like to hear your opinions based on the gripes of running this or the barrier of running this game. (Is it due to lack of resource ? Unforgiving ? More help needed ?..etc.)
I started this discussion with mekarazium on discord to come up an idea of further enhancement for this board.
The issues so far A ) Too much difficulties. Hell and Hell in particular should not ever exists in any DMC game. B ) Lack of exposure and community engagement in general.
Here are some of the consideration that I came up with:
Consolidating New Game + Itemless category. Along with the removal of super costume vs no super costume and unnecessary difficulties Tis without doubt the change the board need to consider. While, it's understandable to split catas, so the main ones would be at the top and arbitrary ones at misc, aka different NG+ itemless cata. It doesn't change the fact that outsiders/newcomers will get confused.
Therefore, I believe merging them together with the following adjustment might going to eliminate this issue:
1 ) Deleting Hell and Hell, Son of Sparda. Merging Legendary Dark Knight and Human together in one sub category known as misc (see DMC3:SE board)
The reason for HaH and SoS is plain simple. "Arbitrary". When it comes to going fast and there is literally no reason to run a difficulty that has very minor difference. There is also no need to challenge yourself with no damage run that has literally same scaling as SoS.
2 ) Eliminating Super costume vs No Super costume
We could add filter stating whether its a super costume or not on Nero/Dante/Vergil. Considering Lady and Trish has none. Whole different run like vergil for example yes, but I honestly think that it shouldn't be split apart with this size of players at the moment. It's also the fact that, you have unlimited DT making same cycles. The main difference is that you have unlimited extra tool access and things like auto full exceed, unlimited concentration meter and distortion.
Putting Nero/Dante. Vergil. Lady/Trish under one category called New game Looking at this structure. I believe this would make much more sense. Because the rest of categories has characters as a sub to switch around. This way we would only end up having only three tabs that are New Game, New Game+ Itemless and Misc.
I hope we can come together to resolve this and make the changes these boards need to look less overwhelming to newcomers.
Fair enough, can proceed as planned with Boomstick Glitch Hammer.
I am in favour of this and I am ready to have discussion about it.
I have brought this up quite a bit before. Console runners has to really accept the fact that RTA is inherently unfair. Storage technologies like SSD and console versions such as PS4 Pro/Xbox One X/Moded PS2 affect this. Therefore, all consoles should be merged together. It should have a variable that shows if it's (PS2/Xbox360/PS4/XboxOne). Same applies for PC (2006/HDC).
There are plenty of other boards (console exclusive) really implies that just run faster hardware if you want the record.
Only works on current HDC port PC/PS4/Xbox One
Above clip demonstrates how that bug works. This is very important considering how much it changes the meta for dante. The moment it connects, every other enemies regardless of the positions (on screen or off screen) even the infamous larvas can get hit while hiding. On the top of that, the glitch still persists after a game quit. The only way to stop it is that you restart the hardware.
I am pretty sure many of you would be excited on how it can be replicated. Unfortunately, we don't know how to get it working on at least a semi consistent basis. It only happens on a accident.
I finished a run while that glitch was triggered, however I did not submit due to obvious reasons.
This has been discovered before on PS4.
For the sake of healthy practice and avoid such conflicts I am proposing this board to:
- Until we can make it replicable like 100% works on all platforms consistent, runs that contain the shotgun bug should be invalid.
- From now on runs should require a twitch VOD WR or not.
- All runs require an RTA timer to displayed (Livesplit, console stream timer, etc.). PC runs require input displays (gamepad viewer, nohboard, etc.)
DMC2 or not. I care about this game a lot and I really don't want this game to end up experiencing issues that happened to other DMC games.
Yet another black hole loop
This isn't surprising because you already ran the game a lot. Just because you made less attempts in PC doesn't mean its free.
It looks fine to me. Hinge only took about 5 attempts to take WR on console category. Why ? Because he is good at this game and worked hard for it before the remaster.
You have to take into account that not every single moment in onimusha esp with how fast you kill enemies or how fast you bait them into reaction is consistent. RNG exists in every speed game no matter what. A mistake from fortinbras alone costs you a lot.
IGT can still be shown RTA should be the main timing method. The splits on remaster are arbitrary. The difference isn't huge in time I already posted side to side comparison, If you want the best time then run on the best platform.
Hello,
I'd like to keep this discussion going, since I have reached into conclusion that not only HD Remaster platforms should be merged together but also the ranking should be decided in real time. Once the merge is done I'd highly recommend to put normal difficulty of this version as a main category rather than PS2 version. Because it has more runners. Therefore, this will make the board look better and more competitive.
I tried to reach out hinge for his opinion regarding this he pointed me out note these records.
Ultimate Category :
- 1st Jadusable2 Realtime 55m 45s IGT51m 00s (PC Version)
- 3rd Morpha26 Realtime 55m 32s IGT51m 00s (PS4 Version)
I have used this website to check side by side comparison for a reference and it was pretty clear to me that there is no difference in load, puzzles, menuing..etc between the PC version and the remaster version.
The problem with IGT is much like everyone stated before, it does not provide enough details (milliseconds and seconds). Changing it into RTA should avoid all the issues within this run.
Yes it's allowed, because it's part of the game mechanic. I don't see the reason why it wouldn't be allowed. Although, you are still going to prioritise magic first as those are actually more effective to knock down / dps Fortinbras.
First of, the only thing that brings my mind on new category is when capcom actually releases DLCs that makes Dante/Nero/V/Vergil runs all 20 Missions. Other than that perhaps low % (That would be really long tho). I cannot speak much for All Orbs + Secret Mission category since that does not interest me however, I would suggest to see if fair amount of runner would actually run this rather than making it obsolete.
Heaven or Hell showed interesting runs from previous DMCs (3 and 4), so I am down with that category being added.
What bugs me on Super Costumes is that there is nothing really interesting going on it will just end up running like Onimusha Ultimate mode or vanilla DMC4 where you just charge a head and HW might as well just HoH at this point.
I understand the frustration for faust, but I just came to accept that it is part of the game's mechanic therefore, Faustless category would be just running DMC4 itemless category aka not using HW and such.
tldr; Only Heaven or Hell difficulty gets a pass for me