Commenti
SwedenKILLKID20 days ago

This information was gotten by using the JPEXS flash decompiler. I found code for how the AI works but I could for the life of me not understand it, if someone could figure it out i'd be happy. It seems like it either spreads units out randomly or tries to match their sends to your sends, but I don't know.

SwedenKILLKID20 days ago

Here are some details about game mechanics I found looking through the code.

How difficulty works:

x=what level you are on, 1-25, so first map you play x=1, 2nd map x=2 etc.

nUpgrades=number of random upgrades from the shop that the enemy gets. This is always an integer (whole number), but it can be negative, where upgrades can be removed as well. The difficulty percentage you see in game is calculated from nUpgrades.

For "V. Hard" (all the demon areas only):

nUpgrades = floor(1.6*x) + x - 10, but in this case nUpgrades has a minimum of 25. This means that at level 13 and below, nUpgrades is always 25. At lvl 14, nUpgrades=26, at lvl 15, nUpgrades=29. It increases FAST after lvl 14, my routes finish demons before level 15 because of this. Also note that if you get unlucky with what upgrades they get, for example spear (which they already have +2 of), and armor, they can be almost impossible to beat.

For "Hard" (thareth, orthshire, azzitha, battaka, eastern forest, dead plains, mylen, nartoth):

nUpgrades = floor(1.5*x) + x - 10, note that nUpgrades is negative until level4, where nUpgrades=0 Fighting "Hard" early makes a lot of sense.

For "Medium":

nUpgrades = floor(0.5*x) + x - 10, negative until level 7, where nUpgrades=0, but doesn't increase as fast. At level 15, nUpgrades=12.

For "Easy":

nUpgrades= ceil(-0.5 * x) + x - 10, negative upgrades until level 20.

How money works:

Money is ONLY gained from killing enemy units, the gold value is based on the cost of buying the unit divided by 50. Spears are 5, sword is 12, archers are 10.

I made some calculations on which areas should give the most money by dividing their cost/recharge time, the battle axeman from the northern orcs stand out here giving 18 gold per kill while recharging only every 60 frames (for reference, the game runs at 24 fps and spearmen recharge every 50 frames).

| Soldier name           | Cost / rechargetime          |
|------------------------------------|------------------|
| strSoldiers += "Spearman           | 5                |
| strSoldiers += "Swordsman          | 8.57142857142857 |
| strSoldiers += "Archer             | 7.14285714285714 |
| strSoldiers += "Mage               | 5                |
| strSoldiers += "Mounted Spearman   | 7.77777777777778 |
| strSoldiers += "Halberdier         | 8.33333333333333 |
| strSoldiers += "Mounted Halberdier | 7.33333333333333 |
| strSoldiers += "Scout              | 6.66666666666667 |
| strSoldiers += "Longswordsman      | 7.69230769230769 |
| strSoldiers += "Battle Axeman      | 15               |
| strSoldiers += "Whirler            | 10               |
| strSoldiers += "Axe Thrower        | 8.57142857142857 |
| strSoldiers += "Ranger             | 10.8333333333333 |
| strSoldiers += "Javelin Thrower    | 6.15384615384615 |
| strSoldiers += "Spearmaster        | 9.23076923076923 |
| strSoldiers += "Axeman             | 5                |
| strSoldiers += "Giant Troll        | 8                |
| strSoldiers += "Flailer            | 7.22222222222222 |
| strSoldiers += "King\'s Guard      | 8.88888888888889 |
discussione: ! Fishy !
SwedenKILLKID3 months ago

Decompiled the flash and did some math, also seems to check out with the videos that this is a break point.

discussione: Speedrunning
SwedenKILLKID4 months ago

Since flash is gone the most reliable way to speedrun flash games is to download the .swf and play it in the standalone flash player.

What is hosted online these days are usually "Ruffle", which is a flash player which does not yet emulate flash perfectly, a lot of games will break (most will work just fine and are allowed, but ask the community first and if you see obvious ruffle related bugs then stop running it on ruffle). Or worse, the game is ported to html5 which often becomes a seperate category due to all the differences.

I recommend just finding the .swf file somewhere, but probably your run is fine.

NewSchoolBoxer e Niro69420 ti piace questo
discussione: Speedrunning
SwedenKILLKID5 months ago

Probably the best way to learn a new run is to start out doing IL runs.

Full game runs are so much more complicated and more stuff to remember / think about.

SwedenKILLKID5 months ago

They also changed some more levels with random small changes, I recommend reverting your game version using https://github.com/SteamRE/DepotDownloader

SwedenKILLKID6 months ago

No video available :(

SwedenKILLKID1 year ago

I removed/archived glitchless NLL, all the runs submitted there should be available in glitchless anyways. There's also no way to speed the game up by losing lifes, in fact it makes it slower. Another reason to remove it is that occasionally when moderating people also wouldn't upload to both despite fitting both categories, which either means inaccurate leaderboards or some minor moderator work.

If someone is has concerns or even any reason (even minor) why they don't like this please tell me, and i'm sorry.

SwedenKILLKID1 year ago

Look up if you can install the adobe flash standalone player, then download the .swf file from here. I started speedrunning this game on linux with no issues performing the bug, should be the same I think. Also chromebooks absolutely suck as a product but that's besides the point.

Alternatively, play the glitchless category, I think it's more challenging and less stupid

discussione: The Site
SwedenKILLKID1 year ago

Oh damn you're right. When I added LRT for some reason they all switched and I manually changed it back but I didn't do it to the obsolete runs. Damn lol

discussione: The Site
SwedenKILLKID1 year ago

https://www.speedrun.com/chgj/stats

I remember trading the record multiple times and also remember making improvements over time, the stats graph just doesn't show this. I hope this type of history isn't lost forever... On the old site it used to work properly IIRC.

discussione: The Site
SwedenKILLKID1 year ago

The site is literally unusable with 50% of features being buggy and Merl_ thinks it's an improvement. How about you test your updates before you publish them? Literally 5 minutes of browsing around will tell you that this new site is worse. The history is nice but everything else is just bad.

Even if the obvious bugs are fixed the site as a whole runs slower.

Grapevine, Ivory e 3 Altri ti piace questo
discussione: The Site
SwedenKILLKID1 year ago

@SkittlesCat the site is actually so broken lmao

jackzfiml, gnrts e 2 Altri ti piace questo
discussione: The Site
SwedenKILLKID1 year ago

I wasn't even gonna make this thread but if I try to click the (X) button to cancel it it doesn't let me so the thread goes up

jackzfiml, CyanWes e 2 Altri ti piace questo
discussione: The Site
SwedenKILLKID1 year ago

I used to have a table formatted that just doesn't show up at all now in the forums. The post was literally:

Rounds in btd1:
-------------------------------------
Round 1: 12 red bloons
Round 2: 25 red bloons
Round 3: 12 red -> 2 blue -> 12 red -> 3 blue bloons
Round 4: 5 red -> 12 blue -> 5 red -> 12 blue bloons
Round 5: 15 red -> 10 blue -> 15 red -> 15 blue bloons
Round 6: 10 green -> 5 green bloons
Round 7: 75 blue bloons
Round 8: 20 red -> 30 blue -> 30 red -> 20 blue -> 20 red -> 20 blue bloons
Round 9: 25 blue -> 15 green -> 25 blue bloons
Round 10: 35 green bloons
Round 11: 15 yellow bloons
Round 12: 25 blue -> 25 green -> 3 yellow bloons
Round 13: 40 blue -> 40 red -> 28 green -> 35 blue bloons
Round 14: 28 yellow bloons
Round 15: 30 green -> 30 blue -> 30 green bloons
Round 16: 20 blue -> 30 green -> 30 blue -> 20 green -> 20 blue -> 25 green bloons
Round 17: 70 blue -> 45 green -> 70 blue bloons
Round 18: 30 blue -> 27 yellow -> 25 green bloons
Round 19: 90 green bloons
Round 20: 16 yellow -> 12 green -> 15 yellow -> 12 green -> 17 yellow bloons
Round 21: 15 yellow -> 10 blue -> 20 yellow -> 15 green -> 70 green bloons
Round 22: 45 yellow bloons
Round 23: 30 yellow -> 35 green -> 34 yellow bloons
Round 24: 30 green -> 42 yellow -> 20 green -> 30 blue bloons
Round 25: 25 yellow -> 30 green -> 28 yellow -> 40 green bloons
Round 26: 85 yellow bloons
Round 27: 20 black bloons
Round 28: 55 yellow -> 45 green bloons
Round 29: 100 yellow -> 25 yellow -> 19 black bloons
Round 30: 250 green bloons
Round 31: 27 black -> 55 green -> 10 blue bloons
Round 32: 20 yellow -> 25 green -> 23 black bloons
Round 33: 150 yellow bloons
Round 34: 25 black -> 35 green -> 35 yellow bloons
Round 35: 25 yellow -> 85 green -> 85 yellow bloons
Round 36: 17 black -> 115 yellow -> 18 black bloons
Round 37: 59 black bloons
Round 38: 220 yellow bloons
Round 39: 50 red -> 50 blue -> 50 green -> 50 yellow -> 40 black bloons
Round 40: 80 black bloons
Round 41: 20 white -> 20 black -> 20 white bloons
Round 42: 50 yellow -> 30 black -> 30 white bloons
Round 43: 150 yellow -> 60 black -> 40 white bloons
Round 44: 120 black bloons
Round 45: 120 white bloons
Round 46: 60 white -> 60 black -> 59 yellow bloons
Round 47: 70 black -> 79 yellow -> 40 white bloons
Round 48: 70 yellow -> 80 white -> 80 black bloons
Round 49: 70 white -> 99 yellow -> 80 black bloons
Round 50: 10 white -> 10 black -> 10 white -> 10 black -> 10 white -> 10 black -> 10 white -> 10 black -> 10 white -> 10 black -> 10 white -> 10 black -> 10 white -> 10 black -> 10 white -> 10 black -> 10 white -> 10 black -> 10 white -> 9 black bloons
-------------------------------------
CyanWes e Meta ti piace questo
articolo
SwedenKILLKID1 year ago

Another issue found, tables formatted in the forums don't show at all. Screw me I guess for trying to keep all the information on the same page

SuperGamer64, ooga_chaga e 2 Altri ti piace questo
articolo
SwedenKILLKID1 year ago

If you go to peoples profiles you can't see when they last logged in. I think this is important to see if moderators are just ignoring your submitted runs or they just not log in.

Also a glaring issue is that old tables in the forums don't show up at all.

SuperGamer64, gnrts e 46 Altri ti piace questo
SwedenKILLKID1 year ago

You need to press the tab key until its hovering over the upgrade, then press enter. You can buy even if you lack the money for the upgrade. Doesn't work on the ruffle flash player.

SwedenKILLKID1 year ago

right click with the tower selected and hovering over somewhere placeable. Then input two left clicks at the same time (done with windows mouse key 5) on the adobe flash player or simply left click on NK archives player to place it.

discussione: Wacky Ballz
SwedenKILLKID1 year ago

I've got a strat in 3-4 where i go off screen, is it ok if I resize the screen so I can see the ball better?

There's no rule against it here but I know it's a rule in redball and it makes sense to some extent (not all flash players even allow resizing, and the game is clearly not meant to be resized like that). Anyways since there's no rule against it i'll go for it for now (and also cause it's cool o.o), but it should be clarified somewhere in the game rules if allowed or not.

Manki9000 piace questo
Info su KILLKID
Iscritto
5 years ago
Online
3 days ago
Runs
84
Giochi corso
Celestial Hacker Girl Jessica
Celestial Hacker Girl Jessica
Ultima corsa 5 months ago
28
Runs
Bloons Tower Defense 2
Bloons Tower Defense 2
Ultima corsa 1 year ago
25
Runs
Bloons Tower Defense
Bloons Tower Defense
Ultima corsa 1 year ago
11
Runs
Fishy
Fishy
Ultima corsa 3 years ago
11
Runs
Marble It Up!
Marble It Up!
Ultima corsa 4 months ago
4
Runs
Wacky Ballz
Wacky Ballz
Ultima corsa 1 year ago
2
Runs
Drunken Stickman
Drunken Stickman
Ultima corsa 3 months ago
2
Runs
Red Ball
Red Ball
Ultima corsa 3 years ago
1
Run
Giochi moderati
Bloons Tower Defense
Bloons Tower Defense
Ultima azione 27 days ago
95
azioni
Celestial Hacker Girl Jessica
Celestial Hacker Girl Jessica
Ultima azione 5 months ago
23
azioni
Warlords: Call to Arms
Warlords: Call to Arms
Ultima azione 15 days ago
5
azioni