with the recent patch, the one that added in hugh neutron, gave aang a bug on console; where his down special will instantly KO in one hit. This from what i've seen is affected in all game modes.
This will be banned from runs on the boards as it will likely be patched out at some point (hopefully soon) as it's absolutely not intended. But feel free to get your very own free sub 1 min screenshot for bragging rights lol
again this is only on console and not on PC from what i've seen. Personally, i saw it on switch. If this is something you think SHOULD be allowed then feel free to leave your reasoning here if you want. :p Will probably lock in a couple of days
Is the switch version going to be added to this board or made onto a different one?
So I got the Origin Version of the game and when in the game I can't use livesplit for some reason even with global hot keys. Anyone have any idea on how I can fix it?
are the mods still around to verify runs ? lol
It takes it a lot longer to re-time run to make sure they are all accurate. so it would help us verify them faster and make sure the timing is accurate as possible or if we have to double check the final time.
is there a document or pastebin of the current route? i am interested to see what is written down so far, if there has been one. :>
After you kill olimar & reset, pick charizard first for the duon fight. It'll be way faster to do it with charizard & then right after that it takes your to the Halberd where you can quickly SD off the side and it'll switch you back to MK literally in front of the door you need to go in.
this strat beats the entire stage without having to touch the ground after leaving the purple cloud. This is a lot faster than doing multiple glides and doing the up b skip for the fight. it is not done as optimally as it can be; I did a safe method doing more dives than necessary to have appropriate height. can be done with at least 2-3 less. this was found by pikashy.
i was considering learning this for the 12 hour challenge and i noticed that jp is used, are there any version differences between jp and us? (outside of text speeds i'm assuming)
What exactly was your method? that made no sense. if you started at the time you did & the run ends on the first frame of "complete" you have a 4:56. not a 4:01 not even close. If you time with the Rule set then you have a 4:40. So where is the "start" and "end" exactly?