Commenti
discussione: Sausage Hunter
Kent, EnglandGarlips15 days ago

Don't worry, let me begin by saying every run currently on the board is exempt from the new rule changes. However, moving forward, new runs will have to adhere to them.

  1. You must have gameplay audio/SFX audible. If your run is silent then it's no bueno. The reasoning behind this is anyone can record a great run, slightly speed up the gameplay by a tiny fraction and then record themselves playing it back and timing the splits. Rather than have to potentially get CSI in the future to make sure this isn't happening, having the music and SFX makes this harder to do.

  2. Autosplitter is now a must for any sub-minute runs. Mods are busy and anything we can do collectively to speed up run verification is good - so on-screen Livesplit with Autosplitter is now essential. Strife's ASL is very good so we can trust it's accuracy. We may have to step in if complications arise but for now, it is the best plan moving forward.

  3. Eat some sausages man, you look unwell. Get that meat inside you.

  4. Blindfolded's rules have been codified to be more inline with the superior speedgame, Mr. Blobby's blindfolded category.

Thoughts always welcome, we don't just stomp our big boots down we listen also. Good luck with the c***.. sorry, "hunt".

Kent, EnglandGarlips15 days ago

I love Strife cause he comes in and tries to steal my shit, and usually also causes a rule change. But also brings gifts like autosplitters, so overall it's a win even if this, for me, is a loss. xD

HandsomeStrife piace questo
Kent, EnglandGarlips16 days ago

Dasssspreeeettyguuuuuud! <3

discussione: Sausage Hunter
Kent, EnglandGarlips16 days ago

Thanks to HandsomeStrife, we now have an autosplitter. Tremendous work, thanks so much. So from now on, there'll be no need for freeze-framing video etc. as the splitter is incredibly efficient. Old times are unaffected by this but from now on, it may become a rule that you use the autosplitter to very easily track your times.

If anyone has any questions etc. do let me know - what a time to be a Sausage Hunter eh?

MrMattInternet piace questo
discussione: Mr Blobby
Kent, EnglandGarlips28 days ago

Hello everyone!

HandsomeStrife started playing Mr. Blobby in RetroArch, and in doing so developed some nifty autosplitters we're going to recommend using. But we also discovered that the loading times in RetroArch are significantly shorter. While this will have a limited effect on Creamless, it comes in as 10 secs faster on Any% and Blobfolded%. It will also massively reduce Blobby%.

Therefore, in fairness to everyone, we are splitting the boards down the middle - all previous runs are under DOSBox, all new runs have the option of being either DOSBox or RetroArch. For those unfamiliar with RetroArch, I'll be providing a new guide in a few days as to how to set it up.

The most important part for right now, is once the game is loaded with the DOSBox-Pure core - press F1, then go Options, then Emulation and make sure "Force 60 FPS output" is ON, and the option below "Show Performance Statistics" is set to Detailed Information. New runs will not be allowed unless they have this setting enabled, and have the framerate visible on screen - this is to ensure an even playing field.

I'm sure we'll be ironing out more of these ramifications in coming days but as I expect Strife will be submitting those runs soon, action needed to be taken.

Any Qs etc. reply below or DM me!

  • Garlips
geckish piace questo
discussione: Mr Blobby
Kent, EnglandGarlips1 month ago

Well, it finally happened. While looking into mapping Amiga games for Captain Planet, my good friend HandsomeStrife found a website that has ALL of the Mr Blobby levels (the amiga versions, but they are laid out identically in the DOS) mapped.

https://amiga.abime.net/games/view/mr-blobby#maps

Now the maps do not contain items (like apple, ice-cream and so on), but it's a great starting place that saves us a lot of time. You can plan routing for every level with these maps, for instance.

My next plan is to try and add to these maps the various items on them, so we can start exploring level skips in Blobby%. I'm also going to try out a different version of DOSBox that allows for savestates - an incredibly useful way to experiment with item-combos.

geckish piace questo
discussione: Crow Country Demo
Kent, EnglandGarlips1 month ago

Is this where the Full Game will begin when it launches tomorrow? Is there a Discord at all?

Sconosciuto
Kent, EnglandGarlips1 month ago
Questo commento è stato eliminato
geckish piace questo
discussione: Mr Blobby
Kent, EnglandGarlips2 months ago

I did a few Blobby Science related tests this afternoon and recorded a video that I may upload at some point in the future. I learned two things:

  1. Health recovers from Candy Floss, not from score. You know how you get a little YAY when you complete a gate? Well you get that little YAY sometimes outside of a gate, and you gain back some health, and I thought for the longest time it was tied to score. Confirmed it is not - did not get one outside-gate YAY in my first run with 15k score. Got multiple outside-gate YAYs when in the next run before even hitting 5K score, by focussing on Candy Floss.
  2. The bonus level (that we take a death to not activate), appears to not be score related. I tried playing the level conservatively, scoring as little as possible and still had 15K at the end - but because I hadn't died, I got the bonus level. I would like to try and complete the level with even less score if possible to test this some more.
MrMattInternet piace questo
discussione: Mr Blobby
Kent, EnglandGarlips2 months ago

Fascinating. Great find mate! So I guess perhaps some of these numbers might reveal a trigger for the score giving you some life back (and also triggering a Special Stage). What I might do today is play it in DOS and try to collect the minimum amount of score, and listen for when the "yay" happens. It could potentially be that we can score a minimum amount that doesn't trigger a special stage, meaning the death isn't needed...

MrMattInternet e geckish ti piace questo
Kent, EnglandGarlips2 months ago

That would be amazing if you find someone haha. I saw that online there is supposed to be a Debug Mode, but it appears to only be available for the Amiga version. I might try and find an Amiga emulator and the game if I can find them... so far the only Amiga emu I DID find doesn't use roms, and the games it provides/supports doesn't include Blobby.

geckish piace questo
Kent, EnglandGarlips2 months ago

Useful info, thanks; and of course, congratulations! 7:14 eh? Alright, let's get to work lol

geckish piace questo
Kent, EnglandGarlips2 months ago

Well played. That death is very clever. Now it's my turn once again to endure Hell...

geckish piace questo
Kent, EnglandGarlips2 months ago

You've been really pushing me, and teaching me too. Likewise, I've also been losing my mind. What's worse is, I know I will AGAIN when you top this run!!! Just want you to know, the trash-talk yesterday was only jest, and comes from a place of genuine respect.

geckish piace questo
Kent, EnglandGarlips2 months ago

Congratulations on a WONDERFUL RUN! You so Blobbin' fast.

Kent, EnglandGarlips2 months ago

Great run, congrats on the first sub-9! Very Blobby.

Kent, EnglandGarlips3 months ago

Sadly, and I write sadly in big type, like SADLY, there was never a PC port of the game. It only released on PS3 and Xbox360. The best way to play nowadays is on a backwards compatible download of the game on an XBONE or a Series X/S. You can either pop a disc in to download the backwards compatible version, OR you can buy it digitally. I believe it is still available on the MS Store. Alternatively you could still run on 360 (or even PS3) but neither are recommended due to slow loading times (and the PS3 crashes routinely).

We would LOVE more runners so please, if this is an option open to you, do consider it! <3

MrMattInternet piace questo
discussione: Sausage Hunter
Kent, EnglandGarlips10 months ago

If you're interested in trying Sausage Hunter but the current astronomical price being asked on Steam is (quite rightly) too much for you, reach out to myself or Mr Matt - we can help you towards more affordable options.

MrMattInternet piace questo
discussione: Sausage Hunter
Kent, EnglandGarlips10 months ago

I have wondered this very thing. Jumping feels faster, but I've never done the actual science. I might try and get around to putting the two side by side and finding out for sure, watch this space.

MrMattInternet piace questo
discussione: Sausage Hunter
Kent, EnglandGarlips10 months ago

I check the sausage every day to see if the price has been reduced. Sadly, no reduced sausage for us. Devs, if you are reading - I will buy 20 copies if you just lower the price back to a reasonable £0.79/$1. That's a Garlips promise. No one is buying it for £24.99, you are out of your goddamned minds.

MrMattInternet piace questo
Info su Garlips
Garlips lives inside the big box in front of you. Too many ideas, all of them stupid. [Team: @clocktowerttv / Pods: @DestriaNetwork]
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