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discussione: The Legend of Zelda: Breath of the Wild
I believe the idea is that some doors/chests will already be opened/unlocked. I understand the concept though,
"If I'm not doing 100% why do I need to worry about if the chest is already open?" "If this dungeon has no moving/unlockable parts, than why not since it's identical either way?"
The idea is to keep the playing field level for everybody I suppose, and minimize the amount of "but what if..."s
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