Hi, speaking as of today 3 people have reached game crash. Are these runs going to be added under a new category, or does the managing of these runs fall out of the scope and reach of this page? If yes, why?
Thanks.
Just a curious casual,
D.
As far as I understand, it doesn't matter what kind of stunts you do, the amount is always the same. Right?
What's the fastest animation for a stunt? Which specific stunt combo should I use?
To my knowledge the use of Speedbreaker is also disallowed in games such as Most Wanted (2005), Carbon, Undercover, etc. for IL runs.
Should "In The Zone" (which is the same concept as Speedbreaker) be banned for IL runs in this game?
Thanks.
I found the page of that game on speedrun.com, but it's not in this series though. It's possible for one game to be in multiple series. Cheers.
Does any of you know speedruns of game demos?
I'm really curious if there are games/categories on this site that speedrun the demo versions of certain games. If you know any, let me know!
If this sparked your interest about running a demo version or making a new category, comment below, I'm curious about anything related to demo versions and speedrunning just out of fun, maybe we can discover something!
I found this through Google Search, not sure how accurate or real it is, but I would say the times can be trusted. Some runs have image proof, some don't. https://www.video-games-records.com/trackmania-jeu-j2542.html
I recommend these videos by 7Alvin too, might be useful for strats (former WRs, some might be still world records): https://www.youtube.com/user/Alvinmkch/search?query=TrackMania+Wii
Similar videos by Marco: https://www.youtube.com/user/8641Marco/search?query=trackmania+wii
Important: I wish we knew the times from the ingame online leaderboards that are now lost, because the Nintendo WFC servers shut down. I'm pretty sure nobody backed it up. Tough luck I guess, would've been another useful way to compare with our times. Some proofs are still left, but those could also not be the very best times. So take every WR with a grain of salt, because there could've been a better on the now lost online leaderboards.
If you find any other videos, leaderboards, videos and screenshots including online leaderboards, feel free to add it here! Thanks!
Some games have different names, f.e. across different regions. How are these cases handled by the site? I wish there was support for all different names. (Only English names, as it's an English site, supporting all languages would be too much right?)
Which is the fastest way to run Wii games? I would guess emulators also have faster loading times, but emulators are not banned.
As I see f.e. USB Loaders and such are not allowed because of this, but most of the time it is not pointed out in each game's rules. And who is checking anyway? There's no noticeable way of detecting if a run was done from disc or using a loader (unless someone is really dedicated in timing the loading screens).
So what's the state on this? What does the Wii speedrunning community know? I would also want to try running some Wii games, so I'm curious before I start.
Thank you.
Well separating DS version is obvious when anyone wants to run that, but what about the differences between Wii and PS2?
I haven't played the PS2 version myself, only the Wii version, so someone who knows better should decide this. As far as I know there are less racers on track in the PS2 version, but more playable characters to choose, and the controls are noticeably different (motion controls vs. standard controller). Also there's one more track in the PS2 version, Skorost. Not sure how this affects the Championships and Classes. We'll have to see. I would definitely make sub categories for Wii and PS2 separately.
Any recommendations? Personal favourites? Interesting videos/streams you can link? There might be some that will interest me, and then I can look into the game, the strats etc. Thanks!
First of all, the problem with any big change is that I don't know what to do with past runs driven with old rules, maybe they could be archived, I dunno. Anyway let's visualize my ideas:
I just wish there were to two different rules for each category instead of the current "Any%" and "100%". These two names don't really fit this game in my opinion.
The two rules that would be needed are something like "with penalties" and "no penalties".
With penalties you can drive however you want. Just drive as fast as possible through the bus stops. You can skip the passengers getting on, and you should also be allowed to go through red lights.
For "no penalties" you just need to obey every single rule. That's it, you can't get any penalties. Drive as fast as possible, without getting penalties.
Of course these rule names could be improved and such, but I honestly think these are the only differences we need with speedrunning this game. I want to point out again "Any%" and "100%" don't really fit a game like this. There's no real game completion, and there's no thing in the game tracks how much % you have finished the game. This game is all about stages. I like the other categories though, Each tier separately, and then All tiers, that is fine.
On a side note: Why are you not allowed to go through red lights in "Any%"? This is such a dumb rule, it's like not allowing you to jump in a Super Mario speedrun. This is why I recommend a complete rule overhaul for this game, the current rules are honestly screwed up, and weren't thought through.
The main thing in this game is the penalty system, so why is it ignored? Especially in a speedrun? And why is the game centered around silly red light timings? This has nothing to do with completing the game, this is not true speedrunning.
In my eyes, just two rules are needed, something called like "no penalties" and "with penalties" (Please help with better names)
I have already thought of these rules these before Bus Driver was even submitted to speedrun.com, but it got submitted with rules like this... I'm pretty sad.
Mods, please think about this. I'm not sure what to do with past runs if the rules do get changed. My intention is just to have rules more akin to speedrunning.
Thanks.
I see a lot of places where pausing is not allowed, and funnily, in long speedruns for examples runners have to run to the bathroom in a cutscene. I also remember seeing a Super Mario 64 or Luigis Mansion highlight where the dude was on a good time, and he had to open a door for his roommate, or something similiar.
I would say pausing should be more allowed, what do you guys think?
Is it allowed? Are there any unwanted advantages with this, like faster loadtimes?
Thanks.
Hey all! Planning to run this game.
-Does World Tour events need to be completed for 100%? -Are there any stage skips that are not in the guide for 100% Or is that all of the stage skips in the game? -Recommended Vehicle Setups? I am at around 60 hours playtime currently, and played it through with default vehicle setup so far, if there's a general better setup, let me know.
Thanks :)
The other Truck Simulator games have 5 and 10, but those runs are way shorter. I would suggest 1 & 2 and maybe 5 for a lenghtier run. 10 and 20 would take 1+ hours and 2+hours, and I don't see them fun since you just drive from one city to another and back so many times. 5 is also nice since it's odd number of deliveries and maybe the way there is faster than back. But prove me otherwise, just suggesting. I should get back to this game, and see how it is to play.