No, when I've played Co-op both casually and speed running it's been consistent for in game timers. Usually if anything happens it's D/C but never desync
Wanted some clarification for CO-OP run ruling. Rules currently state runs must be done via RTA and not in game for ILs. How come? Would it not be more consistent for in game timer to be used as that's how we do solo ILs anyways. Also the ruling states the level selection screen must be shown in CO-OP as well for ILs. The only time you see that is when host is picking level before the other player joins and that's it. You are chained form mission to mission with no ability to see the level selection screen unless backing out, and having to remake the lobby EVERY time. So should that be a rule altogether? Just wanted to make sure when CO-OP runs are submitted they are submitted right, as plans for that are also on my mind
I like the added addition of the character build being shown prior to full runs. It's nice to see how people would spec for their runs