my policy on old updates: does the old update make it impossible to match or beat the time? if not, we can keep it.
i still need to fix all the runs that use old bags, since they're a second or so faster than current bags, but unless the old gmc runs are faster than newer ones, it's not worth the effort
i want to put a creative reference to american psycho here but i haven't watched the movie
i'll do cleanup of all rulebreaking runs over the next few days
make a forum post to explain exactly what you mean, 'cause i'm not understanding you
Decent point. I thought situational awareness only increased detection speed, but if it, damage, and health can all be reduced, those three are banned. Bomb Squad is similarly banned for Haunted Forest alone. All the others provide purely challenges and are thus allowed.
jewelry 21 r&b 5:28 gift 6:01 four 4:37 diamond 12 art 35 robank 6:41 mall 5:24 downtown 5:22 blood 7:49 trans 11:08 shadow 1:28 auth 58 black 3:22 cook 8:57 night 44 trick 4:01 haunted 4:00 ozela 9:31
21+328+361+277+12+35+401+324+322+469+668+88+58+202+537+44+241+240+571 5199 seconds 86.65 minutes 1 hour, 26 minutes, 39 seconds
you appear to have timed downtown bank incorrectly. updated it for you.
so what's going to happen to the current runs that interact before the timer starts
Why are basic interactions allowed (like in Nanovyte's Prison Break 0:17) if items aren't? That's inconsistent.
Runs that take items before starting the game should be classified as glitched runs, not glitchless.
jewelry 23 r&b 15:54 gift 16:45 four reset(1:19)+9:27=10:46 diamond 5:10 art 5:37 trick 9:19 robank 9:24 mall 13:49 downtown reset(10:43+2:29)+11:44=24:56 blood 7:50 trans reset d1(7:16) + d2(2:57) + 17:43 = 27:56 shadow 0:10+13:56=14:06 auth 5:22 black 7:00 cook 24:55 night 1:06 haunted 6:09 ozela reset(3:23+1:51)+15:25=20:39
23+954+1005+646+310+337+559+564+829+1499+470+1676+846+322+420+1495+66+369+1239 13629 seconds 227.15 minutes 3 hours, 47 minutes, 9 seconds
resets were counted from when the button was pressed - loading times vary after clicking "speedrun mods hate him" yes they do
restarts are only counted if they're to rectify a mistake or to get better RNG - i've adjusted your time accordingly
jewelry 20 r&b 6:06 gift 5:06 four 4:38 diamond 2:38 art 1:09 trick 5:32 robank 8:59 mall 5:34 downtown 5:20 blood 7:30 trans 12:35 shadow 1:08 auth 1:28 black 5:22 cook 8:52 night 21 haunted 3:57 ozela 10:00
20+366+306+278+158+69+332+539+334+320+450+755+68+88+322+532+21+237+600 5795 seconds 96.5833 minutes 1 hour, 36 minutes, 35 seconds
There's been a new heist added to the game! Unfortunately, that means any full-game speedruns have been moved to Old Versions. Fortunately, that means you get to subject me to more 3 hour videos!
The individual level has also been added. I haven't had the chance to play it, yet, so any verifications for runs of/including it will take a few days.
Good luck!
Yup. They don't provide /that/ much of an advantage over normal weaponry, and certainly none that would impact a speedrun.