Any notes for this game?
8 years ago
Gotland, Sweden

Im planning on running this game in the near future. And im wondering if anyone has any sort of notes for it?

Ontario, Canada

I'm working on them, but I'm not sure I'll be able to get them done in the next 2 weeks. I'm also trying to fine tune the route, streamlining some stuff (mostly equipment requests), and trying to figure out reliably how to not wipe out against the Fiery Idol.

The basic gist is really wiping out as many things with Blackout, keeping up morale with a morale union, and having Emmy smash things with Swift Resonance Edge V. And maybe having a recovery union hanging around to help out. You'll also want a Bard or few in the off chance that Animalcule is used, and definitely against Curse.

Gotland, Sweden

Ok. im currently casualing the game again with the intent of running it afterwards. so whenever you finish the notes could you kindly post them here?

England

I've been doing some testing stuff with this game myself, and is it really necessary for you to take protective measures against animalcule other than having items for anti-silence on a couple unions? I fought the final sequence with ~1200hp average on party members per union (so a 5-union had 6000, a 4-union 4800 etc), and never once had trouble with keeping healthy for the vast majority of fights. though i did go and finish Fiery revolt so maybe not having to deal with Delta-Petra had much to do with that.

Unions were: Rush+2 (Blackout spam), Lavelle+2(Also Blackout spam), Emmy+2(Physical DPS), Irina+3(Support, Aquarius in here), David+3(including 2 dispirit users). Lavelle, for the record, is a high-level invocations soldier available before aqueducts.

Also of note i suppose is that my revivers were: Rush(his union), Caedmon in Lavelle's union(who i make sure learns vivify during the grind), None in Emmy's union, Irina's union had a soldier with it in addition to her Remedies one, and so did David's.

As far as making Fiery Idol and Namul-Niram not-RNG... ¯_(ツ)_/¯. I have less trouble with Fiery Idol because Emma loves to get double-sparked, but have certainly died on more than one occasion.

Ontario, Canada

It's not just against Animalcule's Silence. I actually don't care for the most part if my Blackout union is stopped. I care if Irina's union can't revive + top up HP, Emmy's union stuck unable to deal 20K+ damage per turn, and my morale union unable to change their role mid-battle. I want to be able to kill off the final boss in less than 12 minutes. It might not be completely necessary, but definitely nice to have. And the soldiers are right there. I'd rather not waste turns twiddling my thumbs while they recover. With a Bard (or Blocter after the Wonder Bangle request), they're right back in the action with no union ailments.

My unions tend to be set up something like this: Blackout: Rush¤/Torgal/Caedmon/Arcmane/Kraliss - 8000~9000 HP Morale: Texthon/Agipur/Kimberly/Deacon/Mattis - ~5000HP Physical/Resonance Edge spam: Emmy/Faye/Laverne/David/Lars - ~7000HP Support: Irina¤/Blocter/Sutherby - ~5000HP ¤ - replaced with Lavelle during specific battles. Rush -> during the Gates of Hell for Turn 1 Blackout. Irina -> Darken Forest, although Rush's union should be able to Turn 1 Blackout the fight anyways.

Namul Niram is generally OK. Rush with Restore + Restorative Herb. Emma with Nimble Devil's Due II, with an upgrade to III during the battle itself. Fiery Idol is just... no. Other than having more HP, I'm still unsure about the whole Turn 2 Inferno Insignia thing.

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