Proposition of timer start and end change
7 years ago
Pohjois-Karjala, Finland

I have a proposal about changing when to start and stop the timer. The reasons for that will be clear in a while, but first let me define the proposal:

Timer start At first frame Igor's Room has been loaded. The player is able to move at this point.

Timer end The last frame before the first frame of the outro, Grande Finale.

The reason I'm proposing this is because I managed to whip up an automatic splitter based on level change. This would give frame-precise timing, and would also remove the impreciseness of starting as well as the need to check out the first frame that starts fading out for proper time - thus, the recorded time would be easily read from the video. Of course it still needs to be verified, but precision would improve.

The autosplitter isn't 100% finished yet, and it might require patching on Frostbullet's side (however, it's a very simple addition, and shouldn't present much of a pressure work-wise), so we can discuss this in the meantime. I'm sure they'll conform - I can do the work for them if needed :D

If needed and requested, I can provide anyone interested with a modified game .dll that enables automatic splitting, as well as the needed LiveSplit ASL and split-files.

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