Standardization
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4 years ago
Russia

There's an issue on windows where the framerate on WIndows is consistently on 200 for the newest XTech build so I can't do more tests

Fixed just now, that was a mistake in the Windows version of the frame rate controller that wasn't tested properly. I debugged it on my second machine, and I completely fixed it. At me it got 300 fps, heh. By the fact, because of the mistake the 'MaxFPS' started to work without that flag being set

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Antarctica

Can you link the website of the build. I forgot what it was

Antarctica

0lhi Can you post the following for me in the next post: It's likely I won't have much time to handle this due to having a quiz on Wednesday and Graduate Program Applications.

  1. The build link.
  2. The Github Documentation Page About Glitches
  3. The Command We Use to Run for Speedrun Mode
Antarctica

Thank you, I'm going to investigate the glitches when I have time

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Russia
  1. The Github Documentation Page About Glitches https://github.com/Wohlstand/TheXTech/wiki/compat.ini---Tune-the-compatibility

For convenience, just now I made the GIF demo for each compat.ini flag when it's true or false, in total 26 GIFs for 13 existing options. Find GIF links on the page.

Modificato da l'autore 4 years ago
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Antarctica

Wohl

Thank you so much for making the gif demo. That saves me a bunch of time on verifying it.

If possible, could you post the test files you used on the github? This would be the quickest way to approve the timer

Modificato da l'autore 4 years ago
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Russia

If possible, could you post the test files you used on the github? This would be the quickest way to approve the timer

Which one? 0lhi's unit-test that counts a time? Or levels used by me to record those GIFs? Yeah, I can easily give the pack of them in one set (I'll make the "test" subdirectory at my TheXTech repo where I'll put those files)

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Antarctica

Thanks

Here's the flags to simulate Beta 4 Physics (Mode 2)

enable-last-warp-hub-resume = False fix-platform-acceleration = False fix-pokey-collapse = False fix-player-filter-bounce = True fix-player-downward-clip = True fix-npc-downward-clip = True fix-npc55-kick-ice-blocks = False fix-climb-invisible-fences = False fix-climb-bgo-speed-adding = False enable-climb-bgo-layer-move = False fix-player-clip-wall-at-npc = False fix-skull-raft = False fix-peach-escape-shell-surf = False

Some random ILs in other games might need to simulate 1.3 Physics (1.3) Where everything else is false.

Now just to verify the timer is running correctly on the world map, and I can approve this

Modificato da l'autore 4 years ago
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Antarctica

Wohl

Hey, the two in-game timers do not match up currently. Xtech becomes one frame ahead (faster every time the world map loads). I made a test file (XTech was 0.795 and X2 was 0.811) Can this please be fixed?

Modificato da l'autore 4 years ago
Russia

Btw, In the morning I received your archive with a second unit test, no idea how to properly test it, and what it's the goal? Can you explain what to do with the unit test and what result is's need to take?

Modificato da l'autore 4 years ago
Antarctica

Wohl If you do a frame perfect level entrance to the second level, Xtech is always one frame ahead. If you play this video in watchframebyframe.com, you can see that Xtech is always faster on the world map, or can catch with your eyes in time http://www.watchframebyframe.com/

0hli Xtech is approved for individual level runs.

Modificato da l'autore 4 years ago
Antarctica

Thanks for the help 0lhi, if you want you can use Xtech for IL runs

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Antarctica

@0lhi, I think that's fine because every time you start a new run you start a completely different save file and reset the timer. I don't really think there's a way around this, so I think it's best to just inform people that they want to start runs from the main menu after deleting their saves/time data on resets.

Also, the Game Timer is a combination of world map and IL time, so that result is accurate.

Modificato da l'autore 4 years ago
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