After gameplay I retimed this run using https://somewes.com/frame-count/ with a console FPS of 59.727500569606 (the GBA's native framerate according to http://tasvideos.org/PlatformFramerates.html) and raw video framerate of 30 fps for a console total time of 10:20.518 or 18616 frames. First Frame set on A press on File Select and End Frame set on first dark frame after beating Morton.
I use mGBA 0.8.4 with "Super Mario World Super Mario Advance 2 [J]" ROM.
During gameplay time my runs manually with LiveSplit and I use a generic USB controller (SNES shaped) all buttons are mapped as they should while X and Y, are used to control LiveSplit as follows: X - Starts/Splits. Y - Resets timer.
I use NintendoSpy as Input Display with a custom skin. The XML archive doesn't recognize my D-pad as a D-pad but as a Stick instead and that's why when I'm not pressing any button the red circle lights in the center as if it were a stick.
Mod Note (WagnerBrasil): Retimed 3 - Console Time: 10:21.255, Video Time: 10:21.267, Video FPS: 30, Console FPS: 59.727500569606 - Start video time: 15.133, Ends video time: 10:36.4 - Start Frame: 454, End Frame: 19092
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NOTE: I wanted to post this a long time ago, but I was very busy.
On November 10, 2024, I went back to analyze the runs of “Super Mario Advance 2: Super Mario World Category Extensions”
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I received a run to analyze and ended up having some difficulties with the initial frame;
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We've alrea