Changes:
- Damageless now allows loading a save after taking damage
If you have any questions about these changes, feel free to ask a staff member in the Shrekciety Discord: https://discord.com/invite/0VEIly8qa8WUZAzV
Changes:
- "60 FPS Swamp Clip" has now been added as a category. This category is simply a speedrun to see how quickly you can execute the swamp clip on 60 FPS
- Low% now no longer requires the minimum amount of coins to submit a run. You can now instead submit a run with any amount of coins, but runs that collected less coins than your run will always be placed above.
If you have any questions about these changes, feel free to ask a staff member in the Shrekciety Discord: https://discord.com/invite/0VEIly8qa8WUZAzV
As stated on the official Shrek 2 (PC) leaderboards, the lag switch subcategory was removed for a few reasons. Since that point, a new category has been made on this leaderboard, which is "Any% Lag Switch." This category is about as simple as it sounds; beat the game, but you can use a lag switch to save time all over the run. The original history of Any% Lag Switch was ported over from the main leaderboard, and all original runs are still there.
The subcategory that was Any%/Any% Glitchless was also removed, due to it pointlessly bloating the leaderboard (zero activity on Any% Glitchless).
Some categories have also since been removed, which are as follows: Build%, Controller% and Controller% (Legacy). The reason for removing Controller% is simply because verifying whether the player is on a controller is virtually impossible, and Build% was removed because of how arbitrary the category was.
If you have any questions about these changes, feel free to ask a staff member in the Shrekciety Discord: https://discord.com/invite/0VEIly8qa8WUZAzV
Previously, Death% would allow any segment time (any level) to be submitted, which simply doesn't make sense. The time for Death% now starts from when a slot is clicked on, rather than when starting any level. Individual level times will use the level time for the run's length instead of the game's length.
Previously, there were subcategory duplicates and repetitive category data, but this has now been resolved across all runs. As well as this, Any% Glitchless is now available across all categories.
Changes:
- Damageless now allows loading a save after taking damage
If you have any questions about these changes, feel free to ask a staff member in the Shrekciety Discord: