this probably won't be a real category due to it only being really feasible in one scenario and it being just a huge meme in general, but I tried to optimise the route anyways for the lols. sorry for any misinformation or weird wording i just used this for my personal notes and some of these strats arent necessary. i might record a video of it next time if i go back to this meme run but for now no video :(
route: -get gas key, get back bitten once by zombie -get to RPD, meet elliot, meet marvin
- get FAS after using switch and discard gas key and knife
- go to the staircase room to 2f and get portable safe in valve room, solve it (its RNG everytime it sucks)
- go to 3f to get spade key and go left through hallway to bomb room
- get gunpowder and hip pouch in bomb room, fall through library, exit and get the lion medal (lion leaf bird)
- go to the waiting room on 2f and get the weapon locker card from statue room, meet claire
- get bolt cutters, get into east office and get valve walk forward to get yellow powder(combine with blue for shells) and fuze, get out of the east wing with fuze
- go through reception again, get back bitten by zombie(optional)
- enter the detonator room, discard bolt cutters then pick up detonator, exit
- get into weapons locker room a, use spare key and unlock 208
- go to back to get shotgun, shells and more shells in locker
- go up to 2f to valve room, use valve handle, pick up shells from locker with passcode 'CAP' and pick up shells on the right locker, use valve handle
- pick up blue powder from locker in the other side of the room, exit to stars hallway
- pick up shells on the couch, go into stars office
- pick up battery and combine with detonator, pick up shells at left side of room and yellow powder from right side (combine), exit
- get unicorn medal (fish scorpion loot), exit to library
- move bookshelf once, go up ladder and enter bomb room
- use detonator on bomb, solve maiden puzzle (head bow snake) and exit through library
- go back to goddess statue and put in medals, go into the secret room
- pick up shells on left, enter the lift and fight G1 (aim head and big eye)
- go up ladder, go right, open locker, pick up herb then pick up powder in locker, go to parking garage
- meet ada, go to prison and get crank, go back through parking garage to other side
- go to dog cage room and take yellow powder at the right side of door
- get the first electronic part in gen room, solve puzzle, escape dogs
- go up to break room, take yellow powder from locker, get fuze, exit and take shells outside the room
- dodge zombies and escape using fuze, go up through fire escape
- use the crank on other end of hallway go upstairs to 3f
- get the shells on left side of room, and get the large gear, exit
- go to balcony, fall down the ladder and go down the stairs, activate the lever, move into the misty room
- pick up shells and get club key in safe room, exit, activate water
- dodge mr x, go back down fire escape, go through east office, go back into reception and use club key and get jack handle, exit
- go back through hallway and reception, go upstairs to the library, use jack handle, move bookshelves twice, go up ladder
- exit the library and go into clock tower room while baiting zombie at the door, solve the gears puzzle and exit
- go back through east storage room at other side of the whole room, go down the balcony ladder, go through fire escape
- go through breaker room hallway and down into basement, go to firing range to pick up shells at the end of the room, exit
- dodge dogs and go to prison, solve puzzle, get keycard, take FAS
- yolo prison dodge babyyyy good luck, or go around and try ur luck using one shell
- use card and get out with ada
- go into gunshop and get shotgun upgrade
- sewers, bank pistol and spade key, use shotgun to kill big alligator man
- on ada, get back bitten by fatty on the way back from hack
- take control of leon, get shells at the left side of the sewer tunnels (optional just 2 shells, can skip out on if did g1 well)
- go through the right tunnel and do the regular sewers shit until u reach the control room, pick up shells and go down and find ada
- activate bridge, get T bar on left side, go to the safe on the other side and solve to get shotgun stock (left 2, right 12, left 8)
- go down the stairs activate the gate, get yellow powder right outside the gate, use t bar on handle and get shells before going into the lift
- go out and get rook and go back to lift
- go back to room with the 2 zombies, go through pool room and solve chess puzzle, get out and go back to ada
- solve the chess puzzle, get green herb downstairs, combine with red herb at switch puzzle
- fight G2 by standing at specific spot near switch and shoot his claw once
- finish off G2 with 2 crane hits and let him put u to danger once and heal
- time for labs
- go into cafe room go up ladder go into kitchen, get the red powder on left and make shells, go get the blue band and more shells, get out
- pick up shells from sherry room
- go to big lab atrium room thing, go to the ivy place
- pick up yellow powder in specimen room, go into puzzle room and do the codes (2067 3123) get the dispensa thing go out into greenhouse
- go into drug lab, pick up red powder and do the puzzle,
- shoot ivy and go down ladder in greenhouse, get red powder and make shells
- go into orgy room, pick up shells, go past lickers and go upstairs to store room
- pick up yellow powder and signal modulator, go back down
- go through orgy room to get the power on with signal mod and go into cooling room
- cool the dispensa thing and pick up blue powder on table
- get out through orgy room and up the ladder
- shoot ivy in greenhouse and put the dispensa in and kill the plants
- get the purple band and get out
- go to g3, pick up yellow powder in changing room, pick up yellow powder and red powder in safe room and fight g3
- get out of the labs by lift, dodge ivys by using shotgun if enough ammo, dodge mr x, pick up big plug, fight naked Mr X, stagger 3 times
- pick up rocket and kaboom him, use last shells to stun/kill zombies at the door and GG
shells used: (roughly) g1 24-26 shots g2 1 shot g3 40-50 shots
9 high grade gunpowder pick ups -valve room -stars office -dog room baskets -fuze safe room locker -sewers gate -first ivy room -signal mod room -before g3 locker room -before g3
4 large powders -labs kitchen -drug puzzle room -labs ladder room -before g3
5 gunpowders -maiden room -shower room -after g1 -misty room -freezing room lab
14 shell pickups + 1 optional -shotgun locker -208 locker -valve locker room -stars hallway -stars office -secret room -firing range -outside fuze safe room -large gear room -sewers tunnel (only 2 shells and aggros zombie early) -sewers control room -sewers lift room -labs sherry room -blue band room -orgy room
total: 46 picked up shells + 2 optional shells + 15 from powders + 24 from large powders+4 shells from shotgun upgrade= 89 shells or 91 with optional pickup
Since this category actually became a thing, here's some update based on recent runs:
Info on heals: Leave rpd with at least a spray and 70%-100% health; Take a herb on sewers(downstairs with the 3 zombies or coming back from king and queen pieces); Combine the RGB herbs right before g2; During g2 fight, take damage till danger 2x using the herb, and finish with spray to leave the fight full health. Save the RGB for the 2 lickers plus 3 zombies aka orgy room in labs.
Info on ammo: 1º RPD: Total of 23 rounds (expected to use 22-23 rounds on g1) 2º RPD: Total of 16 rounds (1 shot on croc) Sewers: Total of 5 rounds (expected 5 shots, 3 on g mutants + 2 on g2 for fast claw) Labs: Total of 37 rounds (expected 3 shots on ivys)
At g3 ammo is around 50 rounds, average fight take 38 shots. (for one cycle strat is mandatory have both upgrade parts) Around 12 shots to spend. Before Tyrant is expected to shoot 2 ivys, and tyrant fight takes about 4-5 shots. Leaving 5-6 shots for the final wave of zombies.
And here is a update on powders and ammo (in route order): 1º RPD: Small Powder - C4 room Yellow Powder - East Office 4 rounds - Shotgun locker 6 rounds - 2 lockers on shower room Small Powder - Locker before stars office 2 rounds - Bench before Stars Office 2 rounds - Stars Office Yellow Powder - Stars Office 3 rounds - Secret room before g1 Small Powder - Secret room before g1
2º RPD: Yellow Powder - Kennel 2 Rounds - Outside break room Yellow Powder - Inside locker in break room 4 Rounds - At large gear room Small Powder - Table before club key 4 Rounds - Long barrel at kendo shop
Sewers: 2 Rounds - Control room Yellow Powder - Rubble after opening the sewage gate 3 Rounds - Before lift going for the rook
Labs: Large Powder - Kitchen 3 Rounds - Right next to wristband 4 Rounds - Sherry room Yellow Powder - Ivys room Large Powder - Cartridge puzzle room Large Powder - Table down the ladder after shooting the ivy 4 Rounds - MURF room Yellow Powder - At modulator room Small Powder - Frezzer room Yellow Powder - Going to g3 Large Powder - Right before g3 Yellow Powder - Right before g3