Why can't the time end during the loading screen between the final map and the credits?
The current rules state "Time starts when you gain control in the vault and ends when you loose control in the city (when the laboratory is shown about to explode)." It would be easier to end the time in Livesplit because SourceSplit can use the "split when map changes" feature, and it wouldn't be hard to retime, only adding maybe five seconds.
I'm not expecting this to be the new rule for ending, I'm just curious
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Livello: testchmb18 (21)
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