Descrizione

Although this is a bad example of the speed tech I have discovered, at least is an example. With optimisation you can use this 'wallbang' technique to jump through the checkpoint, and as the wallbang is done it a right angle the car moves right, going through the checkpoint and landing at full speed. But better yet, you can use this wall bang on the jagged edges of the final part of the track to make a big skip. I believe with time I can accomplish this.

Classifica
Livello
Track 1(Summer 1)
Categoria
Normal
Version
0.3
Ghost
No
Run
Rango
53rd
Tempo
0m 31s 434ms
Data
9 months ago
Piattaforma
Web
Dettagli
Giocatore
Verificato
4 months ago
Inviato
9 months ago
Statistiche del gioco
Follower
250
Runs
1,649
Giocatori
601
Ultime notizie
Polytrack Beta 0.4.0 is here!

Hello everyone! The 0.4.0 beta is finally here, and you can help test it in preparation for the final release here:

Note that the server for the beta might be unstable or not always be running. Bugs can be reported in the disc

9 months ago
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