This run was insane, first legal attempt ended up being really good.
Pros: -Felt as though less movement mistakes were made due to legit platform -Movement felt more consistent due to legit platform -Inventory management, generally low item count the entire run, except for apples, partially due to item scarcity. -Many sections saved time/golded -Insane Quicksand cave -Only 1 monster house, which i had a petrify orb for -2 Violent seeds and a Quick seed for the Dialga fight
Cons: -Was Forced to do 2 seperate mission days for the first 3 missions -Only 4/5 escape orbs used, no extra kek visits except on the way to Sharpedo Bluff to check for revs -No stun seed for Amp Plains fight, only an X-eye seed, but ended up being a sick setup for a double kill second turn -No stun Seed for the Duskinor fight, only an X-eye seed, which missed. suprisingly, no loss of remaining 2 revs, but lost 1 of my power bands due to knock off and Duskinor and the final Sableye being defeated on the same turn