Hey, I've been routing and trying to learn the Low% J run, and have a question about grabbing 1ups. It doesn't say anything explicitly in the rules if they are allowed or not (does a 1up count as a 100% health pick up?), so I wanted to check to see if they were allowed for low%. I don't care if they are or aren't I just want to know before I start making runs because: (1) there is one spot in 7-2B that is hard to avoid getting one while slashing an enemy, and (2) there are several in easy to get places along the route, which can save the need for a potential game over screen (I suck so I die enough for game overs when I don't pick up extra lives). I've read some previous posts and I know this category is quite controversial, so I just want to know what the general feeling about 1-ups are to help plan my routing. I know it doesn't matter, but in NG1 and NG2 the rules also do not say anything explicitly about grabbing 1ups, so this may be a question specifically for NG3 low%, or all three NG's.
Hello, My apologies for not getting to this message earlier. I only mod Ninja Gaiden 3, but for Low%, 1-ups should not be picked up, as they do carry strong benefits in a Low% run.
Ok great, thanks for the response! I've been working more on the run, so I don't need them as much as I did a week ago, but just need to try and avoid the one in 7-2B. All the others are easy to not get, but that one I seems to hit 50% of the time cause there's an enemy that spawns at the top of the screen right where it is. I'll probably be able to avoid that with more practice, but I've also solved my own problem by getting better :). Thanks again, hope to drive my time lower in the near future.