Since the PlayStation 2 version of Metal Arms: Glitch in the System was developed by Swinging Apes Studio and Mass Media inc. several changes were made for known and unknown reasons.
¤Note:Playstation 4 systems are NOT compatible with Metal Arms [section=Cutscenes and Loading screens] All pre-rendered cutscenes can be skipped which saves around 20 minutes Some in game cutscenes still cannot be skipped. (ie. the cutscene with Slosh after finishing The Reactor Core) Pre-level loading screens are the fastest out of any disc version In game loading screens are the slowest out of any disc version (ie. The Hand is Mightier)
[section=Limitations] The game runs significantly worse than the other versions due to the PlayStation 2 having limited hardware -The game caps at a lower framerate (30fps?) -Lighting engine was reduced -Some levels implement slow down lag to account for the limited hardware (ie. Round Two) -More likely to be backsaved because of loading too many resources (ie. Scope Glitch)
[section=Game Engine] The game engine was slightly altered or perhaps changed entirely causing the following to behave differently: - Hero Training: 1st elevator skip is only possible on the PS2 version. (this is useless since we can't skip the next door) - Most primary/secondary weapons deal less damage to inanimate objects (ie. first coring charge in Hero Training) - RAT's are less likely to do wheelies - Tank Lifting: performed differently in Infiltrate the Compound' - Destroy Com Arrays Skip is easier (Glitch jumps a little higher?) - Explosions have a larger radius (ie. Nukes at the end of The Search for Krunk) - Explosions do more knockback when operating a RAT (ie. run ender in Wasteland Chase) - The clip in I Predator using the Morbot elevator is performed differently
After our last community vote the usage of approved cutscene skip mods has been legalised! Anyone owning a modded OG Xbox / X360 can now make use of the new patch in the resources channel. After the patch the Xbox version will behave like PS2 / PS3 where any pre rendered cutscene can be skipped by d