My presumption is that time starts after the fade-in from the menu is over, and right when you can start to see level 1, and that time ends as soon as your character is no longer visible after walking off the screen in level 18.
Ah, could you please enable milliseconds in the game settings? I don't even have the option to use them right now.
Thanks! Unfortunately, it's really difficult to re-time these runs accurately; my re-times could very well be off by a few frames. If it was a hard transition at the beginning and end instead of a fade (or if the fade was a lot faster) it would be so much easier to re-time (but granted, the fade looks better).
I am.happy to change timing to start on the level 1 button press if everyone prefers that. End time is more difficult - it can't be when the character leaves the screen because your the character isn't visible with your new glitch. Congrats on the great time btw ianwubby!
No, don't change the timing rules. There's no indication that you actually hit the level 1 button except for the fade transition starting, and it's probable that you don't manually start the timer at the correct time.
Also, before I started implementing 18 skip I did actually check the transition, and the fade transition begins basically as soon as the character walks off of the screen. So, you can use the start of the fade transition instead of leaving the screen and get the same result.
Cool, I won't touch the rules. Tbh you are so far ahead that we needn't worry about ms accuracy ftm!
For my new run I started the timer at the first non-black frame when I loaded in and stopped it at the first frame where it begins to fade at the end. Does this seem like the best way to do the timing?