Another clip
I managed to clip inside of the pipe that shoots you out, not sure how it's possible. Hopefully something like this can be implemented into 100%
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Cpyrus e TheIslander ti piace questo
In 100% there's no point where we wait or slow down, so unless you find a way to move faster the clips are not going to help. In 200% it may be useful on some points.
TheIslander e TYS3 ti piace questo
what if there was a strat in 100% that required you to slow down yet it saves you time?
TYS3 piace questo
That clip happens because when your standing on that pipe, your kinda "hovering" over it, but since you jumped, you don't get that hovering effect, and you can clip inside of it because your not standing on the collision.
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