New game runs aren't really my thing but I think colosseum individual levels would be dope, as well as the silver missions! Catagories... could do solo duo and team as the sub categories! Grant it the runs are on a cycle but it's like a mini arena mode!
Awesome that you wanna be involved in this game man. We're gonna discuss some stuff and update the IL board. Hold on tight and we'll get back to you in not too long.
Howdy, great to see someone else posting around here :P
It would be cool to see the side levels added to the level leaderboard. That's what you mean by the silver levels, right? The colosseum levels might work in their own category similar to the level leaderboard, since there are a lot of them and they cycle through daily. It would be hard to get the names of all of them though since I don't think anyone has written them all down yet.
Ya dude levels (silver)... I will start keeping a list of the arena mode levels if adding that is something the mods are down for!
Ya dude levels (silver)... I will start keeping a list of the arena mode levels if adding that is something the mods are down for! On a side note I was timing ils. From when I first gain control of my character until it said complete at the score screen... I personally don't like load times in the timer so that's why I did it that way... the ils say use in-game timer but there isn't one:/
I think there used to be an in game timer before they released Slayer Edition. No one has submitted individual level runs so the rules are outdated and not really very good currently. Maybe we could start as soon as the loading screen starts transitioning into the in-game screen, but it kind of just does a smooth transition from the loading screen to the playable screen, with no black screen between. The end always goes to black though, either before the "Floor Cleared!" screen or before it kicks you back to the level select screen if you picked up 0 gold in the stage, so I'd say the first totally black frame would be the best time to end it on. The level start is a bit harder to say, one option that might work if we want to go super accurate would be the first frame when the tips/loading screen starts fading to the in-game screen. I circled the easiest to see spot where this happens. It is the black bar directly above the tip text. It becomes transparent on the first frame of the transition and makes it easy to see when it starts. We don't always have to time it exactly, but it would be a decent rule to use and would make it possible to compare 2 extremely close times if it comes down to that.
After some debate I have added the optional levels to the leaderboard and changed the rules to:
Beat the level as fast as possible. No restriction on glitches, skips, and so on. CHEATS and HACKS are prohibited. Timing starts when you hit ready in the lobby. Timing ends at the end of the fade out, when the screen has gone completely black.
We have taken these 2 points as they are easily identifiable and should always be present in an attempt. The reason for not taking character movement is that its hard to pinpoint the moment the walking in animation stops and the player takes over. The player cannot do nothing for a bit because the level around them keeps playing.
Sassa I have taken the liberty of retiming one of your runs in edit and accepting it with the new time. If you'd like me to do the others as well I'll be happy to.
I'd love to hear some feedback from you guys.