I think it would be better if the timer was like that
It starts after skipping last text in the first cutscene
It ends after collecting Franz Coughka's golden clock.
I think the cutscenes are almost useless and should not be considered as parts of the run, but again, that's just a suggestion
This also would apply to world 1 misc. Its starts as the same as 100% but it end after collecting Warren Baty's clock.
What do you guys think of it?
The reason why the time in world 1 Any% ends after touching the alarm clock is because its easier to retime with milliseconds. I think I'll change the timing in the 1.1 IL runs. Instead of ending when it fades to black it will be easier to retime if the time ends after touching the pole.
I thought about this too, but my focus was 100% with not including the cutscenes in the count, because they are just button mashing to skip everything. I think the start is ok, but the ending should be when collecting Coughka's alarm clock, or atleast when skipping last text in final cutscene. Finishing the run in the fade out is in my opinion, too inconsistent and a large window to scam time a little bit.
New timing
Start: The frame after the first speech balloon disappear in the first cutscene after pressing start.
End: The frame after the last speech balloon disappear in the final cutscene.
The cutscenes is still left but the timing starts and ends on an exact frame.
Great! Now it's more consistent and fair, i guess
Probably gona try a run soon