Current Tutorial% (Survivor) Strategies
Guide
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Current Tutorial% (Survivor) Strategies
Aggiornato 6 years ago di Jeser101

This is my mini-guide for what I believe is the fastest way to complete this run. It's mostly skill based with pop-up boxes with a tiny amount of RNG in the skillcheck chances (until the end of the run). I'm gonna highlight what I call the different 'phases' to the run.

  1. Welcome to The Fog (No RNG) This section is self-explanatory and has no random elements. There is only one pop-up box to click and it is the start of the run. Just complete the gen, open the door, and exit.

Theoretical Run Timer: 0:40

  1. Skill Checks (No RNG, high skill) This section introduces skill-based elements into the run. For this section, you must run and complete the gen with skillchecks. There are three guaranteed skillcheck opportunities on the generator. Hitting these decrease the run by about 1.6 seconds each. Hitting all three of these will decrease the run timer by about 5 seconds. There is one pop-up box and it is at the very beginning of this section. If you hit all three skillschecks you should end this section at about 1:19. If you don't, you will end this section about 1:24. Getting one or two greats will have times in the middle of these.

Theoretical Run Timer: (0 Skillchecks): 1:24 (3 Skillchecks): 1:19

  1. The Killer (No RNG) Very basic part of the run. All that is required is to turn around and run away from the killer's terror radius. There is one pop-up box at the very beginning of this section.

Theoretical Run Timer: (0 Skillchecks): 1:38 (3 Skillchecks): 1:33

  1. Stealth (No RNG?) This is a straightforward section but there are some weird intricacies to it. You must run and jump past a log, run into the basement, and jump into a locker. The killer will then grab you from the locker, put you on a hook, and then Meg will save you. It's somewhat long but with minimal RNG. There are two pop-up boxes at the beginning of this section. The weird part that we haven't figured out yet is that sometimes it gives a pop-up box for sprinting over the log and other times it doesn't. We have no idea how this works so we will ignore it for now but be prepared for the box to appear. There is a pop-up box when the basement is entered and another one when the locker is approached. There is a pop-up box after being hooked but it's not urgent to click as the player cannot perform any actions. The player can choose to struggle on the hook or to stay still. It doesn't matter. There is no RNG attached to the hook. It is coded to be impossible to wiggle off.

Theoretical Run Timer: (0 Skillchecks): 2:38 (3 Skillchecks): 2:33

  1. Injured Health State (No RNG) Very straightforward section. Run to the chest, grab the medkit, and heal yourself. There is a pop-up box at the beginning of this section. Medkit RNG is disabled and it is impossible to trigger skillchecks.

Theoretical Run Timer: (0 Skillchecks): 3:09 (3 Skillchecks): 3:04

  1. Saving Survivors (High RNG, high skill) This is the only part of the run with very, very, heavy RNG and it is unfortunately near the end of the run. You must run upstairs, grab meg off of the hook, heal her, and complete the gen with her. There is a pop-up box when Meg is hooked and when she is unhooked. After she is healed, there is another pop-up box notifying you to work on the gen. Random skillchecks are turned for healing Meg AND for completing the gen. Both of these random elements make the optimal time impossible to calculate as you can get a ton of skillchecks or you could get none depending on the RNG roll. Making the best out of these skillchecks will be the key to getting the best time on this run. Finally, this is the only section (for some reason) where your ending point is saved. So if you run away to the exit after the gen is complete it will save you a few seconds during the run. Run towards the trees opposite the gate and to the left afer you and Meg complete the gen.

  2. Escaping the Trial (No RNG) Final part of the run is super easy. Run to the hatch and escape. There is an option to open the door and escape that way but it takes a lot longer. There are two pop-up boxes at the beginning of this section. Jump in the hatch and the run will be over!

In conclusion, this is definitely one of the most competitive categories of this game to run. There are a lot of optimizations with skillchecks and becoming efficient at the pop-up boxes. Good luck fellow survivors! May RNG be ever in your favor.

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