RNG manip in Tile World
If this is truly a thing, and we were to break just 1 level in CC1: how about Monster Lab :>
This is a thing that I'm in the process of doing, and Monster Lab is already good to go- just need to write a program to iterate through the random seeds until it finds the one 5 before the given seed, and then translate that to a date (to the second) to start the set on.
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