kinda cacked ngl, also this took too much time to retime
Mod: LEVEL 1 - 0m 02s 933ms LEVEL 2 - 0m 02s 733ms + 0m 03s 750ms = 0m 06s 583ms LEVEL 3 - 0m 07s 967ms + 0m 05s 267ms = 0m 13s 233ms LEVEL 4 - 0m 08s 717ms LEVEL 5 - 0m 11s 100ms LEVEL 6 - 0m 17s 250ms LEVEL 7 - 0m 33s 583ms LEVEL 8 - 0m 54s 783ms LEVEL 9 - 0m 19s 700ms + 0m 12s 600ms + 0m 11s 933ms = 0m 44s 233ms LEVEL 10 - 0m 25s 617ms + 0m 10s 867ms + 0m 09s 700ms = 0m 46s 183ms LEVEL 11 - 1m 25s 683ms LEVEL 12 - 0m 57s 067ms LEVEL 13 - 0m 14s 333ms + 0m 05s 617ms + 0m 28s 333ms + 0m 11s 433ms = 0m 59s 717ms LEVEL 14 - 0m 40s 017ms LEVEL 15 - 0m 25s 183ms LEVEL 16 - 0m 15s 667ms + 0m 42s 467ms = 0m 58s 133ms LEVEL 17 - 0m 50s 483ms + 0m 13s 017ms + 0m 31s 150ms = 1m 34s 650ms LEVEL 18 - 0m 03s 883ms + 0m 12s 050ms + 0m 26s 067ms = 0m 41s 950ms LEVEL 19 - 0m 17s 167ms + 0m 24s 850ms = 0m 42s 017ms LEVEL 20 - 2m 08s 350ms FINAL TIME - 14m 31s 367ms. Retimed using https://github.com/Slush0Puppy/retime
We as a moderation team have decided to move over to Millisecond based timing, since the in game timer does not have milliseconds. The runs that we can accurately retime will be preserved through this change.