Tempo intermedio
Fornito da Splits.io
# | Nome | Split | Terminato il |
---|---|---|---|
1 | ACD I | 1m 45s 962ms | 1m 45s 962ms |
2 | Tutorial | 1m 32s 955ms | 3m 18s 917ms |
3 | ACD I - C | 0m 17s 136ms | 3m 36s 053ms |
4 | ACD II | 0m 42s 685ms | 4m 18s 738ms |
5 | ACD III | 1m 23s 799ms | 5m 42s 537ms |
6 | ACD IV | 1m 35s 672ms | 7m 18s 209ms |
7 | ACD V | 1m 59s 572ms | 9m 17s 781ms |
8 | ACD VI | 0m 39s 352ms | 9m 57s 133ms |
9 | Trent I | 0m 45s 208ms | 10m 42s 341ms |
10 | Trent II | 1m 03s 553ms | 11m 45s 894ms |
11 | Trent III | 2m 02s 658ms | 13m 48s 552ms |
12 | Trent IV | 0m 55s 881ms | 14m 44s 433ms |
13 | Fissure I | 1m 15s 472ms | 15m 59s 905ms |
14 | Fissure II | 0m 31s 079ms | 16m 30s 984ms |
15 | ACD VII | 0m 55s 734ms | 17m 26s 718ms |
16 | ACD VIII | 0m 27s 829ms | 17m 54s 547ms |
17 | FSA Avenue | 1m 13s 065ms | 19m 07s 612ms |
18 | The Buraq | 2m 21s 827ms | 21m 29s 439ms |
19 | Fissure III | 1m 12s 268ms | 22m 41s 707ms |
20 | Saints' End Station | 1m 11s 881ms | 23m 53s 588ms |
21 | Fissure IV | 0m 54s 776ms | 24m 48s 364ms |
22 | Park I | 0m 58s 284ms | 25m 46s 648ms |
23 | Avenue of Heroes | 0m 41s 324ms | 26m 27s 972ms |
24 | Park II Oro | 1m 31s 145ms | 27m 59s 117ms |
25 | Garden | 2m 25s 702ms | 30m 24s 819ms |
26 | Park III Oro | 1m 04s 970ms | 31m 29s 789ms |
27 | Park IV | 0m 25s 093ms | 31m 54s 882ms |
28 | Federal Archives | 4m 13s 003ms | 36m 07s 885ms |
29 | The Mohole | 2m 17s 519ms | 38m 25s 404ms |
30 | Port Anderson I | 0m 45s 909ms | 39m 11s 313ms |
31 | Port Anderson II | 2m 28s 630ms | 41m 39s 943ms |
32 | Port Anderson III | 1m 33s 394ms | 43m 13s 337ms |
33 | Buraq Armada | 0m 47s 667ms | 44m 01s 004ms |
34 | Ash City | 1m 06s 475ms | 45m 07s 479ms |
35 | The Constructor | 3m 25s 573ms | 48m 33s 052ms |
36 | The Vault | 2m 21s 882ms | 50m 54s 934ms |
37 | The Final Battle | 1m 39s 106ms | 52m 34s 040ms |
New changes to the leaderboard and more!
- The Any% category rules have been updated (details available under "Show Rules" after selecting the category).
- Third-party FPS capture software is now allowed (for more consistent object flying on very high FPS and more stable gameplay on 60-165 FPS).
- Macros, scroll whe
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