technical exploit for shorten times
3 years ago

when we are starting a run we are starting at day 1, this comes with a few problems, like some dinos are not spawning before a specific time has passed or dinos spawning in front of you. With our current rules this is avoidable / exploitable by waiting in the character creation (the day count and time is shown at the top left), cause the run timer starts after spawning. So the big question is: is it ok to wait in character creation for a specific day? (we are talking about waiting durations of approx. 1-2hours)

Russia

Yes, that is absolutely legit. But i understand that that is so stupid to wait that time.

I have tried this before. I was thinking about how to solve this problem more easily. I would like to add some changes to the rules, for example:

If the speedruner does not want to start on the day 1 or skip some time, then it is allowed to create a temporary character and use the command "slomo 10". At the end of the time skip, it is necessary to return the speed of time to the default value with the command "slomo 1". Console command input should be clearly visible. In that case macros not allowed (mainly for "slomo 1"). Delete the character and create a brand new one. A character created for a time skip is forbidden to interact with the world in any way other than commands "slomo x". If you need to kill a character, it is allowed to fly up by the "fly" command and then turn it off by the "walk" command. Also, if, for some reason, during the time skip, wild creatures can interfere with you (kill), then it is allowed to use the "fly" or "god" command. It is not allowed to scout the map during the time skip. After the creation of the main character, it is not allowed to harvest the corpse of the temporarily created character.

Modificato da l'autore 3 years ago
FrostyGamingSnowman piace questo
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