[Pro Mode Only] Potential Sequence Break? + Glitch: Back Jump (Infinite wall jumps)
1 month ago

So I was going around testing various things with FIFE, and I realized that you could stand on top of certain enemies. At the time, I thought it was useless, but I remembered a spot where this might be useful: the two moving platforms where there is a deactivated luminet platform and water beneath.

The idea is to use your Zorlon Shot to push the robot in the direction of the upper entry way, then jump on top of it, then continue upwards. But there's a problem: the robot doesn't get pushed back far enough in normal mode, making this impossible, and a Pro Mode exclusive glitch since enemies have more health.

Here's how to do this:

  • Visit this specific room where you are supposed to use the drone (it's near Lobby West)
  • Ride the platform and shoot the robot once, then ride it back and shoot it once again (make sure the robot is in full view, if it's out of view it limits how far it gets pushed back)
  • Repeat the last step again (you need to shoot the Zorlon Shot exactly four times)
  • Jump on the enemy's head (its hitbox is smaller than you think, it may take a few tries)
  • Wall jump up to the loading zone

Here's a video below showing this off:

In this video I briefly show the back jump (infinite jump glitch) where you can theoretically wall jump an infinite amount of times, getting infinite height. This is extremely difficult, since it's near frame perfect, but it is theoretically possible. Here's how to do it:

  • Be next to a wall and face towards it
  • Jump and tap left (or right depending on which wall you are facing), and very quickly press jump. (If you slow down the footage you can actually see that Emi's wall animation lingers for a frame or two before she faces left. You need to hit that frame window)

Now you've back jumped! You can combine that with a normal jump, or chain it with more back jumps to get infinite height, although the more back jumps you do, the harder the timing will be. To make the back jump a bit easier, there is a sound cue of Emi's shoes slipping when you tap left/right on a nearby wall while airborne. When you start to hear this sound, press jump immediately. It definitely helped me get the feel of this better, but it is still difficult.

I think the back jump might be crucial to get to places that you otherwise wouldn't be able to, further pushing the boundaries of the speedrun (although atm i don't know where you would apply this technique)

Lucifer9783 piace questo
Super moderatorecutefangies
She/Her, They/Them
1 month ago

I tried to get up the shaft but it seems to be a pipe dream. The passage towards the Skybridge Access elevator is blocked, not only by a giant pit between the save point and the elevator, but even before than that, a energy wall that is probably impassable.

https://cdn.discordapp.com/attachments/470197150177951755/1309146407763972168/image.png?ex=6740851a&is=673f339a&hm=44b990e8a104ce6fc65d0760fe89e2a3b023a1ae7a3038d763a95ab96ddce97c&

While I know that ledges under energy walls can still be grabbed using dash at a specific height, i dunno if you could do the same without dash. I did attempt to do some walljumps with grasshopper booster and some backjumps from the luminet platforms underneath, it was too far away or not precise enough.

But otherwise, I'd love to find more setups for back wall.

Modificato da l'autore 1 month ago
South Australia, Australia
Lucifer9783
She/Her, They/Them
1 month ago

you can do backjumps without needing grasshopper legs :)

Statistiche del gioco
Follower
8
Runs
41
Giocatori
4
Ultime notizie
Board Split into FIFE/No FIFE

Hey, everyone! Jupi here.

After discussion among moderators, we have decided to divide the board into FIFE Allowed and FIFE Not Allowed.

FIFE is too big of a glitch to not do so, as it makes the runs wildly different in terms of gameplay, etc. and so required its own category. If more major glitc

1 month ago