Any% Notes.
Guide
/
Any% Notes.
Aggiornato 9 years ago di SigmaTapion

Subject to change.

Terms:

  • SB: Speedboost
  • RJ: Roll Jump
  • SBJ: Speedboosted Jump
  • SBRJ: Speedboosted Roll Jump
  • Ping: When you can see the green and red spots.
  • Bumper: The purple/pink that bounces you.

Level 1:

  • Start as normal.
  • When you get pillars, jump to the first one, do two RJs, land on the last pillar and jump normally over the gap.
  • SBJ past the small wall.
  • Three ways to do the 4 bumpers:
    1. Go about them normally. After that, do a SBJ to the next checkpoint over the gap. If you don't land, reset to get in position.
    2. Turn off ping before the last bumper and RJ off towards the checkpoint from the right side of the bumper. Land on the corner of the ground and RJ to the checkpoint.
    3. RJ from the first of the three bumpers to the small platform on the right. RJ forward to the corner and do a last RJ to the check point.
  • Run the rest of the level like normal.

Level 2:

  • Run the level like normal
  • Turn off ping before the first bumper and jump down.
  • RJ to the next bumpers with ping on.
  • From the next bumper: land with a RJ to the top route, RJ past the red spots, go on the bumper, turn off ping and RJ into goal.

Level 3:

  • Run straight down the middle and follow the path. Doesn't matter which side.
  • When you reach the incline, drop down to the right on the path and start RJing.
  • When the paths cross, go to the left path as it's free of obstacles and RJ into goal.

Level 4:

  • Run the level as normal with going through the obstacles and between walls (watch vod for this)
  • Do the first and second bumper as normal.
  • Either:
    1. Turn off ping on the third bumper, land, do a tiny hop and RJ (might need SB) to the bottom path you see on the left of the bumper. Should be able to reach, but it's tricky.
    2. Run the rest of the level as normal and go the top path, and hit the bumper to follow the path as normal.

Level 5:

  • Go to the right, turn off ping before the bumper and jump to the right path. RJ off to the lower left path that crosses under.
  • Go about as normal until about the end.
  • When you reach the straight double bumper after the three short boost spots that has two on the right and one on the left, go on the bumper as normal and pick right on the next bumper. Land with a roll to the right and SBJ across the gap to the bumper.
  • Roll jump to the side to side bumpers with ping turned off, run on the edge with SBJ, and run into goal.

Level 6:

  • Jump across to the diagonal platform. Jump to the next one and jump to hit the right side of the diagonal bumper leading to the path above.
  • Big skip here. Run on the left edge off the boost path and activate SB a bit before the jump. As you jump, wait until you're a bit before the fence below and hold left to land on the path before the goal. Then run in. (Easier to see in VOD)

Level 7:

  • Take the lower right path. After the jump, RJ across the gap, turn left and RJ to the incline.
  • Boost through the enemy and go the middle path. After the jump to a SBRJ to destroy the next enemy.
  • You should be able to RJ the rest of the level now while boosting through the last enemy, but if you can't, just run the rest on the top.

Level 8:

  • There's a few bumpers here.
  • Take the first bumper, then go the left path and take the second bumper.
  • After the second bumper, turn a bit right and roll jump the gap. Then take the middle path from there and go on the bumpers.
  • After the bumpers you'll get to a checkpoint and land on another road split. Take the left one. Jump the gap normally, then speedboost through the enemy and jump the gap on the left side of the bumper over to the small platform a bit to the left. It has a bumper.
  • Get up past all the bumpers and finish the level as normal (can skip a few bumpers by running and jumping to the ground with the gate before the three last bumpers. Remember to turn off ping)

Level 9:

  • Take the right path and avoid the red spots.
  • Between the 2nd to last and 3rd to last pillars you should be able to speedboost jump to the bumper bringing you up to the above platform on that path.
  • Hold up right as you run on the small edge to save a bit of time.
  • Go on the bumpers to the top.
  • By the 3 red spots, speedboost jump to the ground before the goal.

Level 10:

  • As you get to the spike in the middle path, jump and do consecutive roll jumps.
  • As you reach the open area with lots of red spots and enemies, take the left path and continue on.
  • You'll reach a place where you can jump and take a left path, this path is slower, so just go right.
  • Turn off ping/jump over the bumpers, roll jump to the left path on the right side of the enemy and roll jump into goal.

Level 11: Speedboost and run off the edge to the left and run into goal.

Levels 12:

  • Speedboost off the start.
  • Jump as you get between the first set of poles.
  • Aim for the left side of enemy and rolljump to get to the left side of it, where you rolljump with ping off through the block to the other side, where you rolljump to the incline.
  • Run up incline on green spots and as you get up, speedboost and jump to the left right after the wall over to the other side. Land with a roll jump pas the gap. Do the same once more time.
  • Land with a regular roll and jump at the end of it. Do a roll jump now over the gap. Run to goal or jump and do roll jumps.

Level 13:

  • Run as usual.
  • Turn off ping at first enemy and speedboost jump across gap on left side of block.
  • Jump over to the left path after the tunnel.
  • Run as normal until next split and take the left there as well with a speedboost jump. Run as normal up until the bumper
  • Jump over to the path, turn around and do a speedboost jump to the exit.

Level 14:

  • Run as normal
  • Roll jump on right side of pair of enemies in path. Take right path.
  • On bumpers, take first and second bumper then turn off ping and jump over.
  • Speedboost jump to end path.
  • Get to jumping puzzle.
  • Take first bumper and turn off ping. Aim for last bumper before the end and rolljump to it. Turn on ping to be sent into goal.
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