i found another technique
ground pounding into a death trigger will also enable the player to jump higher if they turn right before a jump. this will stay until the play dies normally, which means it carries through runs.
i guess it's safe to assume every run starts with the jump boost if it's visibly utilized
Timing Change for Bonus/VIP Levels
So I had this on my mind for a while and I decide I will go with this because it seems fair.
In short, the bonus/VIP in-game timer is inconsistent due to how it relies on the user's framerate, therefore making runs with lower framerate faster than runs with higher framerate.
That being said, bonus
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