Interesting Code Findings
29 days ago
Texas, USA

The "Lucky Day" (Higher Odds of Rare Outcomes)

The check in mmovl8.c386:

  • It loads state.month, compares with #10.
  • If that passes, it loads state.day, compares with #3.
  • If both conditions match, it sets $c9c4 = 6, prints “today_lucky,”
  • The engine sets $c9c4=6 on 10/3.
  • Later subroutines (particularly mmovl8.bfcf) see that nonzero $c9c4, index deeper into mmovl8.unk6, and do additional random draws.
  • Those random results often set flags ($c420/$c421) that can lead to “impossible” board fills or big jackpots.

TL;DR : Playing Bingo on October 3rd allows you to hit the jackpot spaces at a significantly increased rate.

Edited by the author 29 days ago
Texas, USA

Spying : Sabotage

Sabotage success chances are increased by the main character's Speed and Intel stat. Having both of these stats above 160 (each) puts you at an almost 90% success rate.

This check only takes place on the main character so your party members do not influence the check.

Edited by the author 29 days ago
Texas, USA

There is a hidden scaling mechanism where experience gains are modified based on your level compared to the enemy. If your level is lower than expected for an area, you get bonus experience added to the end of fights.

$7ec5a7 call root.min +4               ; e94c4b04
$7ec5ab push l                         ; b3
$7ec5ac l = *(u8*)state.player_level   ; a578f0
$7ec5af pop r                          ; b4
$7ec5b0 l < r (u)                      ; c6
$7ec5b1 if (!l) goto _lc5ce            ; d8cec5

Texas, USA

Edited by the author 29 days ago
Texas, USA

Posted above are some confirmed memory addresses that I used to test character AI behavior for the 3 Mendicants, Gao, Hanzo, and Amagi Koji.

The values you see are the (255/255/255) commands you will see in the character's debug menu. These are the values that trigger the response when asking about "Goal" during recruitment.

Texas, USA

Gifting reduces the need to sabotage significantly.

Once you are at 100 trust with the Mikawa Daimyo you are only required to have more troops than Mino to trigger warfare. This lowers the requirement dramatically from even 80 trust.

Gifts earn 4 points of trust per thousand gold the item costs.

In the run we do Kirin Bone (58) and Sceptre (60) but if you prefer to keep those items for safety purposes you can do things like Pistol (28) and Musket (80) in exchange for some time loss + extra gold.

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