Q: Track Real Time Alongside In-Game Time?
1 year ago
United States

Q: Should a real-life-timer be in recordings of future runs, to go along with the in-game mission complete timer?

In the full game run, it looks like the final time might be based off of real time, while the individual levels (IL) measure mission complete time. Recording both sounds more consistent, and could help measure finishing levels in as little time as possible, including pausing the game. The IL levels also do not come with rules, but I am most interested in participating in them in the future over the whole game.

United States

RTA : real time ILs : game time

You mention an issue with timing and pausing, what do you mean by that exactly? Also do you have an example where the IL Game Time vs Real Time is actually different? I did not notice anything.

I am to open to suggestions though I do not want to make anything restrictive since I would rather people be able to submit whatever they have.

VorceShard likes this
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