Real time and ingame time
3 years ago
North Rhine-Westphalia, Germany

Hey I am not really familiar with WiiSportsResorts speedruns but I noticed something. All times are the real times and not the ingame times, arent they? So wouldnt it be much more fair if there would be the ingame time too, where the timer stops when loading into a new level? I thing this should be a thing? What do you think?

Valhalla

Considering the fact that it would be a pain to convert all the runs to that on top of having to do that for future runs I don’t think it is very necessary.

K-Patch menyukai ini
Illinois, USA
ModeratorZennan
He/Him, She/Her, They/Them
3 years ago

i remember i had to mod a game that had ingame and realtime

that was so painful oh my god

also yeah its not needed since the only difference is wii and wiiu and even that doesnt make that much of a difference since its not like pc games where specs can fuck you

Soupious, Xdxboxjaja, dan K-Patch menyukai ini
United States

With Wii Sports Resort being a console game, having a timer than stops for loads isn't something we currently have as a community. The difference is very minimal. If we were talking Super Mario Bros. or NSMBW level of optimization, then loads could be a talking point. But this is just adding a barrier for people to submit (because what we would have to do is have people time out the loads themselves and then the mods would have to double check that they were right.

Statistik Game
Pengikut
1,539
Jalanan
8,313
Pemain
1,026
Berita Terbaru
Proof Standards Changes

In the past, runs below a certain threshold could be submitted without video. Now, this system has been removed. All runs require video proof from now on.

1 year ago
Threads Terbaru
Diposting 6 months ago
Diposting 1 year ago
0 balasan
Diposting 1 year ago
6 balasan
Diposting 1 year ago
3 balasan