Hippo and I have been discussing things a lot. We've both been quite busy, so apologies to the runners who have been submitting without concrete rules to abide by. Luckily, this is just the beginning of your ventures, so you'll be PB'ing a bunch after we've solidified things. Here's a bit of an update as to what we've been discussing.
Full Game Rules Any% and Any% No Major Glitches will remain as the two Full Game categories, as they are both quite different after recent discoveries for the new Any% skips/route. (Skip videos will be provided in a separate Forum post soon.)
Major Glitches include Mobile Skip in Chapter 2 (acquiring the Vinyl early without picking up toys for the cradle mobile), Rakan Skip (skipping the Rakan chase sections by floating straight to the Psych Ward), and Ward Skip (clipping into the electrical room to turn on the power to the elevator early.)
Non Major Glitches (Exploits) Tutorial message skips using the beer can, and interacting with things through walls/doors. (These are VERY easy to do, and still provide a unique run without the need for a long, purely Glitchless category.)
Individual Level Categories Chapter 1 timer will now start upon skipping the opening cutscene, and end when you've picked up Lucy's Jaw from the sink. Chapter 2's timer will also be starting upon skipping the opening cutscene. Timer ends when picking up the Hand Mirror. Chapter 3's timer will also be starting upon skipping the opening cutscene. Timer ends when picking up the Eye.
PC Load Remover We have someone currently working on a load remover for the game. Upon success of it's creation, it will be implemented to help everyone remain on a level playing field, without having to worry about PC specs as much. Console runs will unfortunately not have this option, and will remain RTA. (In which an SSD might be the best option.)
End Again, apologies for not being able to get this update out sooner. It's really cool to see more people interested in running this game, as Hippo and I were really the only ones who put in a lot of work when both Early Access chapters became available to play. Thanks for your patience, and keep up the good work!