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benang: The Site
Indonesiaveeshadow7 years ago

Alright, done. Thanks for the help....

Indonesiaveeshadow7 years ago

My proposal is not disable RNG manip, only limit the usage of s+q and mods should able to tell how manip works. If you're doing so many s+q for various things that is not from beginning of run, might as well doing glitched runs since the core of new glitches are using s+q....

Negative Price Shopping can be done even without text box glitch and more consistent to setup by s+q (requires midgame setup that typically you can't do it from new game file). So s+q can cause multiple side effects beside RNG manip and players can trigger glitches unintentionally if they do many resets at once.

Even if these activities are slower, I can just save at Jijimon's house for perfect/item-less Greymon fight? Save again for slots until 999? It takes skills to do everything: Slots, Bakemon, Monochromon, learning techs, and going further with all manipulated before you create a save file for reset. But resetting multiple times over small things is something I need to argue...

Indonesiaveeshadow7 years ago

I can't say really much about specific glitch for now. So I'll leave them to mods to review (well I just missed Raikou's stream for a while to see completed runs)... I understand about blackwin5 point that arbitrary rules can confuse the community..

I personally have different opinion, especially because emulator from time to time will be separated anyways. I will define glitchless as no s+q and glitches including text box glitch, that is Puwexil's definition for his Chrono Trigger Glitchless run and I kinda agree with him, glitchless basically do in-game activity intended including not manipulating RNG except early game that comes naturally by pressing new game.

RNG manipulation is also what drives me away from speedrunning this game and even when I'm not doing real RTA, I farmed DMW3 Counter Crest like 20 times by reloading Suzaku files and repeat CC process on re-routing. My 100 PP run is basically RNG roll for 3 random spawns, 3 times fishing (seadramon, 2 fish for Mojyamon), and Curling plus 90% fights in the game hoping enemies not using their best techs. RNG grinding might sucks but that's what I can do when routing manips can be more time consuming or brain storming than RNG grinding...

With Archina's post, that's what I catch to separate glitched and intended category. I can do glitched DV chips and wrong warps in 100 PP as well, so there is no real difference on any/50/100 PP if only certain glitch banned.. It's also easier for emulator entry because no s+q is the default rule.

Alternative rule is still allow s+q for consoles as well but restrict it. Monochromon manip can be done on new game condition and at least for Pokemon/Chrono Trigger case the reasons for no s+q are too much s+q inside the run so Raikou/Kyutora's PB can still validated as only 1-2 time reset with reasonable manip to do (random spawns)

Edited post to change and add some words....

Indonesiaveeshadow9 years ago

First, to begin with, I actually don't have intention to speedrun this game for now (maybe someday but probably just in limbo/pending status like Adventure PSP). But I got something interesting after got the game and try the translation patch (but getting back to clear Japan version, read below)

If you check the fan-translation website, they offering secret passwords that unlocking ¤mainly¤ items. You enter the passwords at Jijimon's house and can be accessed as soon as you talk to him and get first mail...

These passwords surprisingly only works on patched game, if you play the clear Japanese game, the password won't work.. And from now let's talk the clear Japan version since the rule for speedrun is obvious...You need to enter different passwords that listed on Japanese wiki (someone translate that, just google it). It's surprising since seems that only people who discussed that 3 years ago and likely Japanese people actually tried these passwords, only one person in youtube I found sharing it (and basically just spoil the DV items, instead other things)..

Now it's likely doesn't matter for NG+, but for pure new game unlocking some items can be a big deal. You can got all kinds of Stat Chips, You can get certain DV items, and half of items listed that not effective or useless can simply sold for bits/money (+shop already opened even in 0 PP)

The main topic and the real question is how to determine the rules for that, in term of speedrun? It's simply banned, get restrictions, allowed, or any other decisions? Well, I don't have specific propose for that, I want to know how to deal with the password madness after fan-translations done and they spoil you passwords mechanic in the game.. Simply just give reasons for decisions made by Sparsie mainly XD... I just state my own opinion for that...

Reasons for it's allowed:

  • It's one-time only deal, I tested for full Offense boosting and the starter Agumon still only get 400 Offense with Devil Chip+Off. Chip unlocked and whoever Agumon DV to, you still need to learn better techs
  • Only player who crazy enough to enter all 30+ passwords in speedrun XD
  • It's simply to decrease the training process for DV and for quick money

Reasons for it's not allowed/restricted:

  • No cost or side effects to do so (think about password in Yugioh FM but instead no starchips needed)
  • Not sure if instant DV to Mega level (or instant DV in general) actually allowed for pure new game
  • The Colosseum partner key items might be broken (wut, Examon?)
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