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Armeniathanks_kojima2 months ago

Great work, boss! I'll be sure to give this a try if and when i get a Windows PC again.

Initially my thinking was that we should only mod in the 100% win probability and the lowest possible dispatch mission time, still leaving the need to route the game around key dispatches, but this pretty much eliminates dispatch missions as a factor in 100% runs, while getting all of their rewards. Sooner rewards means quicker base building and weapon upgrades. Maybe 100% runs could be done in a somewhat reasonable time now. The possibilities are kinda exciting!

Should this modding be allowed? My vote is Yes.

This will also affect the normal non-key dispatch missions, right? Meaning we could easily raise our resources during the game's downtime e.g. helicopter rides, listening to dialogues mission tasks etc.

What about vehicle and unit strength requirements? Would a dispatch mission still work if it originally requires 10 A rank combat unit staff and a tank, but we only have 10 E rank staff and no tanks?

Most of my first chapter routing was built around dispatch missions and their requirements, and it will become irrelevant now, but i wouldn't want anyone to have to replay Where Do The Bees Sleep multiple times just to get the higher rank puppets. It's been a few years so i don't even remember the specific reason i had to do that.

Are unit levels and development timers next on the chopping block? Wormhole fulton and mist parasite cartridge are the 2 must have high level items for 100% completion... Let's not get ahead of ourselves. Maybe with this mod alone we'd get the necessary levels quicker. more resources = more base platforms built = higher unit levels. Need to do some testing.

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