Name: MAGLabs 2018 Speedrunning Test Chamber Stream: There will be one, but the channel is not yet decided.
This will be an on-site event at MAGLabs, a maker-oriented gaming event taking place from September 7-9 in Alexandria, Virginia, United States - http://labs.magfest.org/ for more info about the event as a whole.
This is not to raise money for a charity (though the event itself is run by a 501(c)(3) nonprofit organization, MAGFest, Inc.) but to exhibit speedrunning to event attendees.
Dates: September 7-9, 2018 (from one of those days to possibly all of them, depending on submission volume) Moderators: Just me.
Event name: JohnCon 2018 (Speedrun Block) Date: Saturday, April 7
This is an on-site event in a panel room at JohnCon, a gaming con in Baltimore, Maryland, United States. This is not for a charity. The purpose of the event is to exhibit speedrunning to attendees of the con.
Con website: http://pages.jh.edu/~johncon/ Stream will be: https://twitch.tv/johncon_jhu
The shuffling has pushed me into a slot I can't make. I don't become available on Saturday night until 8 PM EST.
(If I could be right up against Myzlstyx again like I was in the original schedule, that would be ideal and would save some setup time - when the original schedule came out that way, we explored the possibility of doing our runs from the same location.)
For my setup, I put a splitter (i.e. an RCA 1-female-to-2-male cable) on each of the three output cables from the GameCube, running one side to a CRT and the other to my capture card. This gives no input lag, no matter what's going on on the capture-card side.
I originally used a GameCube controller for Game Boy games (and when I did, I kept select on X/Y rather than L/R and usually had better results with the d-pad rather than the control stick even though I still had to consciously think about the angle I was pressing it to avoid brief wrong-direction inputs...), but once I tried a GBASP via GCN/GBA link cable, it was so much more pleasant that I could never go back.
I just noticed a couple of character encoding issues in notification emails.
I moderate Pokémon TCG, and new-run-to-verify notification emails have just a (quoted-printable'd) 0xe9 byte for the "é" in the body, despite the body claiming to be UTF-8. My MUA shows a replacement character because this is invalid UTF-8 (should be 0xc3 0xa9). This occurs in both the text/plain and text/html parts of the email. (The copyright symbol later in the text/plain part of the email ¤is¤ properly encoded and displays correctly.)
The character also gets replaced with "\xE9" (those literal four characters) in the subject header. I'll bet the reason for that is related.
If this is happening for other games too, I imagine this might be a great annoyance for ones with a larger number of non-ASCII characters in their names.