I noticed from playing that the hostage count ticks down really quickly on a first pass and yet we've been waiting at the helipad at the end of levels. Checking this out, it turns out as soon as you despawn the hostages on screen, they'll count immediately and you can advance slightly faster.
With that in mind, I think it makes sense to change the run end point. I'd suggest the frame hostage remaining count reaches 0 as an unambiguous point. Thoughts welcome!
I'm looking at any% no ACE and noticed clever runners hugging Dethl at opportune moments to take half damage rather than hit the arms, but I'm not getting it consistently. Is there a timing window, or does anyone have specific hitbox info for when the arms take priority?
I was added as super due to previous mod inactivity. I'd like to appoint one other mod who's familiar with the NES board, and another who is familiar with one of the other boards if possible. It doesn't matter if you haven't done modding or aren't experienced, I can run you through it. Just reply here!
I've verified my pending run and encourage runners to point out any discrepancies they see, or discuss any improvements we might make, be that timing, or other things. Thanks!
Is mismatching shoes/armor worth it for the movement speed compared to lag/making it harder to control? The pastebin is very messy and hard to glean info from.
Hiya, would like to run 30k punches, wanted to check before I attempt though: I'd be using a Genesis controller, so slightly larger button space. Would you guys be comfortable with that?
Awesome! @AlphaNerd submit me a time on your track to christen it then I can add the subcategory! Perhaps everyone else would like to make one track of their own and post them here too.