Komentar
Texas, USAoddtom2 years ago

I thought that was a submission for “no hints”. I was wondering why you picked Standard mode. Do you have a submission for no hints in Novice mode?

Texas, USAoddtom2 years ago

If you submit it, we’ll add it. That’s about the same reason the “no hints” category was added

benang: The Site
Texas, USAoddtom3 years ago

Forgive me if this is an old, long settled debate, but is there a designated space on a given game's main page to add links to TAS runs? I don't mean as a ranked leaderboard run, but as a resource / guide via external link to those who are interested?

Is there a designated place to post links to TAS runs or should I consider it a "guide" / "resource"?

YUMmy_Bacon5 menyukai ini
benang: Speedrunning
Texas, USAoddtom3 years ago

Several old DOS games I ran years ago got a burst of random submissions recently, and I think I finally figured out why. Anyway, it was nice to see some interest in some of these old and otherwise abandoned gems. Thanks for putting this together

YUMmy_Bacon5 dan VyPr menyukai ini
Texas, USAoddtom3 years ago

This is so much better than what I was doing. Good stuff.

I'm not sure how much was changed between the DOS and the Windows versions, but placement based on unix timestamp could explain some of the oddities I stumbled across when I was doing initial test runs. Could also explain why I had a much smaller data distribution since I was going through same motions every single time I opened the game and probably ended up within the same (ish) time window each time.

delan menyukai ini
Texas, USAoddtom3 years ago

I mean, you only had about 9 minutes to explain the game's history while also playing the game, so I think you did a pretty good job of it.

The variable game speed is probably the vi refresh rate (are you using Bizhawk?) that you might only notice when working frame by frame. It's pretty normal for N64, so mapping them out and deciding whether to avoid or plow through them is just part of routing.

But yes, TAS is a different paradigm. I recently had to re-do three entire in-game days for HM64 bc I didn't catch enough fish. Route had "catch X fish" but I didn't account for how few frames had good fish on them, so I had to go back and remove a single NPC gift, which meant reworking everything since everything RNG- weather/berries/NPC location/direction/speech all depended on certain frames. That's kind of just how it is- extremely unforgiving. There's no trickety trick besides, like, multiple save files/branches- there's a reason there are so many unfinished TAS runs out there.

Texas, USAoddtom3 years ago

At GDQ a couple years ago, tapioca said that a tas for this game was diffucult bc the rng was variable. Can anyone elaborate on this? Or better- provide a copy of an incomplete/problematic TAS and explain the issue?

I've been working on one for Harvest Moon 64 and I've come across issues with N64 emulation in bizhawk, notably the VI refresh rate can cause some lagging issues, but RNG is consistent every playthrough for a given set of instructions. There's some RNG that I have no idea why works, but it will be the same every playthrough.

I'm awful at actually playing this game, but if one doesn't exist already, I think I understand the basics enough to build a TAS for it or at least address the issues that one in progress currently has. Is anyone currently working on this or want to collab on it?

Texas, USAoddtom3 years ago

"Jolly Jungle" is misspelled on the IL page. Is that an easy fix or is it more trouble than it's worth to fix and we just left it?

https://www.speedrun.com/rct1/level/Jolly_Junglw_Corkscrew_Follies

Texas, USAoddtom3 years ago

Robot puzzle strats

Texas, USAoddtom3 years ago

But wait, there's more

Texas, USAoddtom3 years ago

I have no idea what causes this game to flip out, but I've some a couple weird things on my recent playthroughs. Check this one out:

danzel_glovington menyukai ini
Texas, USAoddtom3 years ago

There are so many more hint charges than I first thought. Using it on the genetics puzzle, crossword, and flamingos has brought my time down considerably.. Of course, I haven't finished a run yet bc I got the game crash after the art room :-(

Texas, USAoddtom3 years ago

Be aware that this run is theoretically 2x - 3x longer than my "rebuild the bridge" run. Getting every clue and gem will likely be in the 10-12 hour range. As the only person who has attempted the whole thing in one sitting (twice), I feel obligated to let you know that the repetition becomes mind-numbing around hour 4-5, and your rules don't allow for any mistakes whatsoever. Let us know when you plan on running it so we can pop in the chat to root you on!

Texas, USAoddtom3 years ago

Nice endless loop ya got there

benang: Talk
Texas, USAoddtom3 years ago

There's a whole spectrum of reasons people do the thing, but some of the more common I've seen are:

  • I played this game a lot when times were better. Playing it reminds me of those times and I like having an excuse to play it. (Though one is not required)
  • Wait, there are other people who feel this way? Yay new friends!
  • Dang, this person is good at this. But I know everything about this game, and I think I can do better!
  • I want to showcase my favorite game, but I've already played through it or it's really short.
  • Racking up internet points makes me feel good. Look at all the games I've played!
  • Racking up internet points makes me feel good. Look at all the games I've spliced together!
  • Idk I was bored and y'all looked like you were enjoying yourselves.
  • Ok I'm gonna be late for work if I don't leave in the next 5 minutes. (Not a reason, but the truth)

I do the thing bc I want to, ha! Some people watch TV or build models or other hobbies, and this one's mine. Broadcasting is my way of punching social anxiety in the face. The SR community is full of great people who are not afraid to be themselves, and they accept everyone for who they are. Honestly, I feel at home here. I went to GDQ one time before the world ended, and the people who are dedicated enough to hold the event and attend it are the best kinds of people.

Thanks for coming to my TED talk

Sandstorm187, ckellyspeedruns dan 9 lainnya menyukai ini
benang: Pikmin
Texas, USAoddtom3 years ago

That's interesting. I first saw it over a blowhog and my pokemon-brain told me it was a shiny. On the way back, the sprite was just there in space. I honestly would not be surprised if this game placed random "super" enemies in different playthroughs with special abilities.

benang: Pikmin
Texas, USAoddtom3 years ago

I just recently picked this game up, so I don't understand all the mechanics yet. There were a couple of weird things happening in some of my latest attempts, and I'm not sure if they're bugs or features I haven't learned about yet.

Blowhog constantly blowing fire:

Rainbow graphic?

Texas, USAoddtom3 years ago

^ Can you link a clip of this type of clipping too? Maybe include a keyboard viewer? I was working on a TAS yesterday, and I couldn't repeat it because I don't really understand the button combination.

benang: Don't Starve
Texas, USAoddtom3 years ago

Hey @Kartini! If you made it this far in the thread, you have an idea of what happened to this community, but I'll give you a quick summary anyway. When our Swedish friend dropped a WR in almost every category within a week, it was pretty sus. A few months ago, someone figured out that if you crash the game during the first day, the game retains the seed. When you start the game back up again, it appears that you have a save file, but clicking on it starts the opening animation with Maxwell. It would be simple to splice a new game video with this loaded game video on the "Loading" splash screen right where the sound goes out and nobody would be able to prove it.

Beat Adventure Mode is one of the few that our Swedish friend doesn't have WR in because you can't use this trick- you can only save the seed of the first of the five levels. I've never tried it with a set seed, but I get the feeling it would only apply to the first level- the other four would still be randomized.

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