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United Statesnintendude8792 years ago

More specifically, walking from on top of the hallway to the stairs is hardware dependant, as far as I know.

Daltone21 menyukai ini
United Statesnintendude8792 years ago

You don't need to ask for a backup, there's a semi-long, semi-complicated process of downpatching with SteamDB. Here's a tutorial to follow along with:

ar1entis menyukai ini
United Statesnintendude8793 years ago

Check "Resources" for the Vanny Ending Auto-splitter, and "Guides" for the installation tutorial.

United Statesnintendude8793 years ago

There is an autosplitter (and autosplitter setup tutorial) in the community Discord in #resources. (which you can find at this link: https://discord.com/invite/sbspeedrunning ) The autosplitter is labeled as "Autosplitter_Beta_for_Vanny_Ending.asl", and the video for installation is right above it.

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United Statesnintendude8793 years ago

In the case of map bot's jumpscare, I didn't think you had to load that in. In the case of the lights turning back on in daycare, I am fairly sure that you can still move while the screen is black. In the case of the 6 AM cutscene skip, mods will retime your run to exclude title screen time and time spent loading in (presumably).

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United Statesnintendude8793 years ago

Pausing doesn't stop the game from loading in, so you can pause (and load the game in) for as long as you want without impacting the IGT.

benang: Half-Life
United Statesnintendude8794 years ago

"Unknown command"

benang: Half-Life
United Statesnintendude8794 years ago

Was watching a tutorial on getting started speedrunning Half-Life WON, it showed that you should set FPS to 99.5. I'm fine with how the display works, but it seems like something about the gameplay changes with framerate. Correct me if I'm wrong, but Half-Life 1 runs on an FPS based system, not tick-based, right?

benang: Half-Life
United Statesnintendude8794 years ago

Hello! As you can probably tell, based off of the title, my FPS is capped at 60. I have tried just about everything, but I'm willing to do it again if you tell me what to do. Obviously I've done "fps_max 99.5", and while it shows up in the files that the new cap for FPS is 99.5, it still won't update the in-game cap. If I set "fps_max" to anything below my refresh rate (60 hz) the game will update the FPS cap instantly in-game and in all configs. I've tested to see what exactly the problem is and found out a couple things:

  1. The problem only occurs in the WON version. The latest release has no problems. I am currently using the 2005 build package with Bunnyhop XT and RInput, if that helps.
  2. I have tried enabling and disabling just about everything in my graphics settings and nothing seems to help. I am currently using an AMD RX 580 card. I saw an option called "OpenGL Triple Buffering" that seemed to enable V-Sync for OpenGL, so I tried turning it off. No luck.

Any help/advice is much appreciated! If there's any info you would like to know, just ask! I can look into just about any file you want me to if you tell me where to look.

Update; I switched to D3D renderer and now FPS goes up to what I set cap at. I'm fine staying on D3D if it's the only way to maintain, but is there any way I could get this to work on OpenGL?

Tentang nintendude879
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