They actually aren't that different. I've completed runs of all the clans using the basic any% route, but Nosferatu with its specific clan advantages (like not having to talk to Chunk) make them naturally faster than the other clans, and so have just come out on top.
Malks, Toreadors, Ventrues, and Brujah have a disadvantage because they don't have a blood strike/burrowing beetle discipline and need to get a ranged weapon like the SPAS-15 semi-automatic shotgun for Ming Xiao, which kn1ves used for their SDA run way back in the day. They can still basically do the route, just slower. Hence I had always just kept them together and never bothered submitting the other clan runs since they were slower. Though it was a good joke to have WR in every clan 'category'
timing starts on character select btw, hence the 2 second edit
definitely not suggesting a replacement of the current leaderboards with seasonal ones
let me know what you think. could social media for speedrunning or seasonal leaderboards be a good direction?
kinda tacky w/ no xp glitch and the beginning doesn't show the menu popup for the proper timer start, but whatever close enough
Submissions close October 13th
Cool stuff. I have a working conceptual route that does include speedrun tech, but I've been out of it for like a year. I'll eventually check your route against mine and make adaptions. Thanks for working on it.
This is incredibly outdated but it does exist
the discord is under the guide post "join this discord" but here is the invite link anyway http://discord.gg/f4UJPsA
Well I ran VTMB at AGDQ2014, so there is no "eventual get on" as it already happened. I would like to run the game again with the newer route, and I submitted it to this year's AGDQ, but I had Castlevania accepted instead. If I'm able to go and it gets in then that's great, but I don't look at it as an overall goal in speedrunning the game.
I disagree that the run is more entertaining without the experience glitch. The experience glitch does not allow you to one-shot anything. The real benefit is the level 10 lockpicking skill gained from the experience. Pretty much everything else about the route is the same but for that being possible.
Burrowing beetle, which is your main damage source, is a discipline that scales damage based on what it is hitting and that NPCs stats, so it doesn't really matter what level or what experience you've spent. It basically does the damage it deals as long as you have blood to spend on it. Unarmed is more powerful, and you'll deal slightly more damage to Ming Xiao near the end of the run if you use unarmed, but really as long as you force your character to throw a left-punch you'll send most enemies flying out of your way, which is the main use for unarmed except for one or two cases like Andrei's abominations in the sewers. For defense, it allows the Nosferatu to comfortably get the police report and check out the sarcophagus on the Elizabeth Dane, though I wouldn't count that as being invulnerable. Going through that section without the experience is possible, but is either pretty annoying and inconsistent, or a lot slower if you decide to spend experience for obfuscate.
The rest of the route but for one door you can lockpick while getting the 2nd tape early, is exactly the same.
Not exactly. The run is still very "broken" without it. The only thing it alone allows for is the current Santa Monica route, since you need level 10 lockpick to enter the Ocean Hotel early. It does make the Nosferatu route on the Elizabeth Dane much easier but it is possible without it.
I think the underlying want from "glitchless" categories is some idea that you are running a more developer-intended or skillful category because you are not "abusing" glitches. I'd challenge anyone to hold a true conception of what the developers intended for Bloodlines, especially nowadays as most everyone has experience with the unofficial patch, which is modified in various ways from the official patches, some as small as the location of NPCs and dialogue choices being different numbered options. I'd also challenge a glitchless category of this game as being more skillful, as if anything they would be on equal grounds depending on the runner. But I would think that someone performing the setups for fast skips, including glitchy ones, would be far more entertaining. For example, I really do not get much entertainment out of, nor would I be in awe of the skill of, someone not performing the 2nd tape skip because it's a quick save and load glitch, and instead getting the tape information from the Sin Bin like we used to.
I want to know what model that drive is. Here are the specs for my desktop, which we use as the gaming PC: Not listed is the Zowie FK1 mouse that we were using, which is my backup for the finalmouse I typically use
The drive you are asking about is either the 850 EVO 1TB SSD (https://www.amazon.com/gp/product/B019H3B3P6/) or the 960 EVO 250GB NVME M.2 SSD (https://www.amazon.com/gp/product/B01LYFKX41/)
There would need to be an in-depth discussion on what counts as a "glitch" in this game before the creation of a "glitchless" leaderboard becomes possible
100% will eventually mean all available quests. you can see the definition for what counts as a quest and a list of those quests here: https://lurk.moe/vtmb/doku.php?id=quests
planning to run this sort of category in 2019
It's a slower overall version. It adds a lot of timers to things so they have time to work properly. You can't actually follow the current any% route with it.
You can refer to the wiki about version differences, at least what info is there so far: https://lurk.moe/vtmb/doku.php?id=version_differences
What did you think of this years event? What went well? What could be improved?
We'll have staff comments at a later point in time.