If you start by hitting repeatedly immediately after starting a level, you can start from the same direction that the frog was facing in the previous level. Like this:
My retime seems to be bad. I misunderstood the rules. But I feel this retime is better because sometimes the character does not start moving when I press the button.
I know it doesn't make much sense, but it may still be useful someday.
Here is a list of levels with crowns. Please point out any errors. 1,3,5,7 9,11,13,15 17,19,21,23 25,26,27,28 30,32,34,35 37,39,41,43 45,47,49,50
Um, in my opinion, I feel it is not necessary. Because I don't think that crazy strategies occur that much. If I were to add it, I think it would be 5 or 10 levels of ILs each.
It would be helpful if you could re-time it just in case.
If this still has the judgment, I feel it can be shortened considerably.
I think the Animal category is more difficult than the original. So I don't think there is anything wrong with having that category.
Okay, I will consider that. However, mini move runs used to have the same rules as Any%, but since the rule change, there are much fewer runs where the time can be calculated the same way as Any%. So when porting a category, you will have to change the location for retiming.
So deleting categories is the easiest solution, but I am a little disappointed that in that case the places where you can use glitch in cavern are almost gone.
In other words, if it were deletion or category migration, I would choose the migration path. But if I can't decide how to retime a run that can't be retimed under the Any% rule, I'll probably go with deleting the category.